Emily Is Away Too Seems To Have Taken Steam By Storm
Emily Is Away Too
(Last Updated On: June 16, 2017)

An indie title from Kyle Seeley called Emily Is Away Too is a simulation role-playing game set in a cordoned off section of the digital internet age. It centers around three friends, which includes you, Emily and Evelyn. It’s a multi-choice game where each decision you make opens up a new pathway and a new form of inter-personal discovery.

The game has been slowly gaining more and more traction as more than a thousand user reviews have piled in giving it an overwhelmingly positive score.

Seeley was wise enough to avoid posting up critical feedback from the big boys in the games media industry, and instead settled on some corny and satirically sincere feedback from popular YouTubers. Clearly he’s not interested in displaying the verdicts from the cabal that makes up the old guard of games journalism.

Despite the digitized graphics and somewhat old-school appeal of the chat rooms and design scheme featured in the game, the charm and wit of the characters you interact with through the text space seem to have come alive enough to capture the attention of the Steam gaming audience. I suppose it also helps that the trailer is a pretty nifty little meta-message about putting together something catchy and fun all while keeping it in kayfabe with the game’s world. You can check it out below.

Emily Is Away Too has slowly been climbing up the sales charts since its release at the end of May, and it seems to be gaining some steady momentum due to its non-linear and somewhat engrossing take on the effects and personalities affected by online chat culture and friendship.

It seems like a really dumb idea, but it’s a dumb idea put together really well within the canvas of exploring what makes friendship mean something when there’s no physical interactions taking place, and the breadth of emotions that friendship will take you through when it seems as if it’s ended.

Someone even gave the game a bad rating because of how the game didn’t quite meet their expectations on their third and fourth playthrough where something happened that they didn’t expect to happen and it took them for a swerve.

After putting in 11.5 hours worth of game time, 9WhiteMask wrote…

“All in all, I still took hours to play the game, and done four ending, hoping to have a better review for it! And no.

 

[…] And I ended mad, doing this review because this fourth ending wasn’t satisfying! And now, I’m crying a little because this game isn’t meeting my expectations! And f*** I do love those stupid teenager love stories when it’s well done!”

I don’t know if you could really ask for a better negative review when someone plays through your game four times and ends up being overtly emotional about it due to ending not quite giving them what they expected.

Anyway, the $4.99 title is one of those slice-of-life style role-playing games that seems like the equivalent of a thoroughly Western visual novel. Typically most of the slice-of-life games we get are from Japanese developers or Western developers pretending to imitate Japanese culture. In this case Emily Is Away Too is purely a Western take on internet communication culture, and the relationships that develop (or fall apart) within the space of an online chat room.

You can learn more about the game by visiting the Steam store page.


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About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Alistair

    Are we looking here a SJW game or a indie game that look like shite. Because it got all the classic hall marks of being one.

    Life is strange is a good example, if I have known LIS was a SJW game I wouldn’t buy it the opening Moments doesn’t scream SJW until later on.

    And yes walking dead, and telltales games are SJWs games and I enjoy them of the social choices you have to make due the game. And them make you feel quite guilty.

    A ecchi game or all other fan service game and certain AAA Game doesn’t do that it all about just plan old adult fun. Shooting, drooling etc etc without making you feel bad.

    Edit: but that just my one opinion and people would still lap this shit up. and that fine by me I wonder if it the same with them showing me/us the same way if it fine by me for people to play this game, and for them to feel the same way.

    Yeah right, they clearly got a say what I liked or played.

    • Disqusted

      I thought the start of Life is Strange was more SJW than later on. Can’t stand stupid angsty teenage high school bullshit.

      But I do agree that it’s easy to go into Life is Strange without knowing what to expect because the story is so all over the place.

    • I don’t think it’s an SJW game… it’s about a relationship developing between three friends. Most of the reviews of the game don’t say anything about SJWism, but maybe there are some that are in the weeds that capture those points. For the most part it just seems like a slice-of-life social sim.

    • Feli Aslan

      I always wanted to play Life is Strange, but seriously, it screams hipster and SJW so badly that I could never get through it.

      Damn, I miss Emo. Like, at least they had good music and weren’t such a bunch of fascists.

  • EroBotan

    i wish i was one of these lucky dudes, making simple low effort games which everyone likes and become a billionaire …

    • Disqusted

      I think I’d prefer to wish that high-quality/good stuff would be more appreciated and earn the money/rewards it deserves.

      • EroBotan

        true, but easy money once in a while can be nice for this old bones

  • RichardGristle

    The first title was infuriating and amusing.