Forza 7 Vs GT Sport Video Compares Xbox One X Vs PS4 Pro Graphics
Forza 7 vs GT Sport
(Last Updated On: June 22, 2017)

Two and a half minutes worth of footage comparing Forza Motorsport 7 and Gran Turismo Sport. Both games were on display during E3 2017, and both games were supposed to be representing the pinnacle of processing power from Microsoft and Sony’s mid-gen refresh consoles.

The YouTube outlet Madz Gaming compiled the two games.

The first thing you’ll notice is that the sounds are vastly different between the two games. Gran Turismo Sport supposedly has completely overhauled audio design for the cars, but they sound extremely soft in the clips above.

Additionally, the physics – and I didn’t think I would say this – but Forza Motorport 7 completely trounces Gran Turismo Sport in the physics department. The slight rattle of the spoiler and wings at high speeds, the rock of the body frame from the g-force during sharp turns, and the aerodynamics of the vehicles absolutely stood out in Forza 7.

In Gran Turismo Sport the cars are stilted and boxy, and there’s practically no weight distribution during turns or shunts, which completely breaks the racing immersion.

A second video of Gran Turismo Sport continues to show the same problems from the first video. Stilted physics, static environments, practically no environmental ambiance, and low quality dust kick-up. Check it out below.

Graphically there’s almost really no comparison.

The ambient occlusion is more pronounced in Forza Motorsport 7. There are denser shadows in Forza Motorsport 7. The physics are more dynamic in Forza Motorsport 7. The sound is surprisingly clear and very realistic in Forza Motorsport 7.

The whole thing is just completely weighed in favor of Microsoft’s Xbox One X and Forza Motorsport 7.

Polyphony Digital looks like they’re just out of their league this time around, but I suspect some part of that may be due to limiting Gran Turismo Sport to run within the confines of the PlayStation VR headset.

It looks like Xbox One X fans will be in for a real treat when the game launches on October 3rd, 2017.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Ventilator

    I have DriveClub on PS4, and not even DC can compare to Forza 6.

    DC suffers from framerate that goes below 30 fps, and they have used loads of last gen textures in that racer. Mountains etc. is butt ugly.

  • Ocelot forgot his meds

    I expect some angry pony mental cases to try and argue your opinion. Watch out for my bro Revolver Ocelot. He hasn’t taken his meds in quite a while…😂😂😂

    • Nah, Sony ponies got their butts handed to them this time around. Legitimately GT Sport got destroyed here and there really is no excuse. Maybe closer to release they will have some kind of rebuttal if the game stops looking like trash before launch.

      • Ocelot forgot his meds

        Yup

    • Revolver Ocelot

      Consider a nice long holiday, Flavio, preferably somewhere with no internet access.

  • Jim Johnson

    Wow, how far GT has fallen, long gone are the days when GT was an exciting arrival, that took the reigns from Test Drive. As usual, resting on one’s laurels will become the downfall. Forza is the gaming standard, and will be til someone comes along and dethrones them. There’s much hate from fanboy-ism on both sides, but it’s clear the Xbox One X is gonna deliver AMAZING performance, as well as visuals. Sony may have exclusivity at the moment, but ALWAYS, without fail, developers will move to platforms that offer greater tools, and power to render their art form.
    P.S. Original NES has more exclusives than PS, so that means NES is the system you should buy right?….😎

  • Jim Johnson

    Wow, how far GT has fallen, long gone are the days when GT was an exciting arrival, that took the reigns from Test Drive. As usual, resting on one’s laurels will become the downfall. Forza is the gaming standard, and will be til someone comes along and dethrones them. There’s much hate from fanboy-ism on both sides, but it’s clear the Xbox One X is gonna deliver AMAZING performance, as well as visuals. Sony may have exclusivity at the moment, but ALWAYS, without fail, developers will move to platforms that offer greater tools, and power to render their art form.
    P.S. Original NES has more exclusives than PS, so that means NES is the system you should buy right?….😎

  • Revolver Ocelot

    7 looks like 6. Distinctly unimpressive. This is the “4K showcase” again? Oh dear. No wonder Flavio is getting desperate.

  • Vulcanproject

    I was a massive GT fan up until GT6. At that stage it was very clear the Forza series was ahem, racing ahead.

    I think a major advantage to Turn 10 is they have the resources to evolve their games faster, iterate sooner and improve weaknesses quicker.

    Polyphony just don’t. Polyphony take so long to produce GT games especially across generations now that they get left behind. I don’t think they have the personnel, or willingness to outsource and change as much as Turn 10 do.

    After GT4 in 2004 on PS2 and before GT6 in 2013 on PS3, Turn 10 managed to come up with Forza 1, 2, 3, 4 and 5. So five main iterations in LESS time than 3 main GT games.

    To emphasise this, those games are spread across THREE different generations of Xbox consoles. All during that time Polyphony spent working with just PS3 hardware!

    By the time GT Sport launches Turn 10 will have had 6 and 7 out.

  • MONAD

    GT Sport’s physics look more floaty than Forza’s. It’s like Forza 7’s cars have more weight to them.

  • MONAD

    GT Sport’s physics look more floaty than Forza’s. It’s like Forza 7’s cars have more weight to them.

    • Vulcanproject

      One of GT’s problems I notice is the chase camera is too far away, and the axis swing is too tight. Which always gives the feel of controlling the circuit around a model car, rather than driving a real car around a circuit.

      That chase camera changed between GT3 and GT4 significantly, and then even tighter axis control for GT5. I really never liked it.

      • Excellent observation.

        I noticed this as well, but didn’t want to bring it up as a detractor because it’s more of a personal preference than a technical limitation, but you’re absolutely right about the chase cam’s pivot being locked to the axis of the car, as opposed to actually chasing the car like a camera drone.

        • Vulcanproject

          There is much to be said for seeing the side of your car in a chase cam when cornering hard. Forza’s camera swing is far more pleasing to my eyes.

        • Dani

          It certainly does look like the car in is placed in front of a green and the road is movie as opposed to the car.

  • ThyPancakeConsumed

    VR will kill gaming, mark my words.

  • Mr.Towel

    First time in years that I have to say: Forza is a better deal in simracing than Gran Turismo. Probably because of VR.

    I hate trends.

    • It was shocking to me, too. Gran Turismo Sport looks like a generation old game being pitted up against Forza 7.

      • This Guy

        Yeah when we originally saw GT Sport months ago it was terrible. When they pulled it back behind the curtains, I was hoping to see a big improvement. Now I don’t know what they were doing all this time.

        • ThyPancakeConsumed

          Same thing every big dev studio was doing for past 10 years: making crap games with zero improvements over their predecessors.

      • This Guy

        Yeah when we originally saw GT Sport months ago it was terrible. When they pulled it back behind the curtains, I was hoping to see a big improvement. Now I don’t know what they were doing all this time.

    • It was shocking to me, too. Gran Turismo Sport looks like a generation old game being pitted up against Forza 7.

    • Roofing Sebring

      VR is not a trend, hardware that can’t run vr properly and the devs that push shovelware out are a trend. VR is its infancy in a few years it will be common, wireless and run smoother with even better controls.
      PlayStation pro will never run AAA games engines in VR without sacrificing resolution and hz because the sub par hardware was pushed out as fast as possible to capitalize. Sony was not trying to get VR right they just wanted it on store shelves fast. Sony VR in its current form is crap.