Microsoft Explains How Many Original Xbox Games Will Be Backward Compatible
(Last Updated On: June 27, 2017)

There’s no doubt that the original Xbox console had some titles for it that were seemingly fun, however there aren’t many ways to play those games on an Xbox 360, Xbox One or Xbox One S console. The only way to play the original Xbox titles is to wait until the Xbox One X release draws near which will bring the OG Xbox Backward Compatible program. However, Microsoft’s head of Xbox Operations has a few things to say about the lineup of backward vompatible games.

Catching wind from publication site GameRant, we learn that in a new interview Microsoft shares some info on how many backward compatible games will be playable at launch. The information comes from head of Xbox operations Dave McCarthy, who says that…

“We have multiple games up and running–we just decided to tease the first one[s].”

The head of Xbox operations, McCarthy, elaborated further on the subject by saying:

“There will be a library of games available, for sure.”

The above quotes coincide with the most recent words by Head of Xbox Phil Spencer. The confirmation that the library of original Xbox games being big enough for one to peruse through via the second backward compatible program by McCarthy, means that gamers will be able to experience more games than presumed.

In addition to the above, a lot of gamers thought the list of original Xbox games would be rather small due to Spencer saying that the second edition of OG Xbox backward compatible games would be less than the Xbox 360 compatible line-up — which is still growing as of this moment.

One of the biggest hurdles that Spencer mentioned in regard to older Xbox games being ported over is that there are rights issues that are said to be more complex than with Xbox 360 games. The move does not mean that there will be a shortage, but an attempt to bring over as many titles as possible that do not infringe on any rights or create headache-inducing complications.

So what does this all mean? Well, it means that, yes, quite a bit of OG Xbox games will be hitting the digital Microsoft storefront as well as being compatible in disc form and won’t be a meager amount of games at that. However, the amount of OG Xbox games will not surpass that of the Xbox 360 Backward Compatible program, if the heads of Xbox stay true to their promise.

Finally, the company has confirmed that the OG Xbox Backward Compatibility program will use game discs and that digital licenses will carry over too. The only two games that were noted to be on the upcoming list are Crimson Skies: High Road to Revenge and Fuzion Frenzy.


Ads (learn more about our advertising policies here)



About

Ethan was born in glitches, and pursues to find the most game breaking glitches in games. If you need to get in touch use the Contact Page.

  • Revolver Ocelot

    Overhype and underdeliver.

    Again.

  • Between 360 BC and Game Pass, I’ve been swimming in more games than I usually am. I am not ready for OG Xbox backwards compatibility, to be honest. Just more games on top of everything else. Can’t complain though.

  • MusouTensei

    I really hope for Kotor and BF2, come on EA you fuckers, do something good for once.
    Others I’d like:
    Black
    GTA III/Vice City
    GTA: San Andreas
    Otogi 1&2
    The Warriors
    Panzer Dragoon Orta (which contains the original)

    • Ahhh, The Warriors. Alongside Halo and SW:BF2, it was one of the games I played the most on the Xbox.

  • ParasiteX

    Would love it if they could also port this “Backwards compatibility” to Windows.. Because let’s face it.. it’s essentially just emulation they are doing to get it running.
    So there is no reason why this wouldn’t also work on PC. And it is after all their own platform, so would make sense to also extend it to Windows.

    • totenglocke

      It’s not emulation, they’re doing digital ports to Xbox One. That’s why there are so few games, because most people don’t want to port it.

      • ParasiteX

        Are you sure? A port involves quite a bit of extra work to adapt the game to a completely different system. As you also have to rewrite the source code of the game engine. Emulating is generally easier, especially if you have insider knowledge of the hardware you’re emulating.

        When they did it for the 360 games, it was mentioned that it was emulated. So it’s should be the same for the xbox games.

        Perfectly emulating hardware is extremely demanding. So to get around that most emulators today instead are less accurately emulated to improve performance. And instead use hacks to get around bugs caused by the inaccurate emulation. Which is about the only work they would need to primarily put in to get the games working.

        EDIT: For reference. This article mentions that the 360 games are emulated, not ported.
        http://www.cinemablend.com/games/Here-How-Xbox-One-Backwards-Compatibility-Works-72606.html

        EDIT2: And this article even mentions that the original xbox is emulated
        http://www.pocket-lint.com/news/135875-how-xbox-one-backward-compatibility-works-the-xbox-360-and-xbox-games-list-and-more

        It wouldn’t make any sense to fully port the games, too much work, and too much cost for very little gain. Especially if they let you use the original game disc to run the game, without paying anything extra… If they did a full port, then they would require you to rebuy the game again on the XBox1, same with how you have to buy the console and PC version of a game separate.

      • Youre probably right about the OG Xbox games. But the 360 games are emulation.

        • ParasiteX

          Doesn’t make much sense if they are ports though. As i mentioned before, you need access to the source code, and spend time adapting source code to different hardware to make it work. And would need to do this for each and every game. And that just would take too long and cost too much money.
          Emulation is a lot easier, faster and cheaper.

          • True. But its not easier and faster if you have to develop the emulator from scratch to specifically run on, say… the Xbox One software with a specific set of parameters. I would imagine Microsoft owns and has access to the original source code of their first party games. Getting access to third party codes wouldnt be that difficult as long as the company is still in business… if they can get a hold of the proper licensing to make OG xbox bc with certain games, obtaining the source codes shouldnt be that much of a stretch.

    • Phil has publicly stated that that is something they have on their priorities list, but just havent gotten to push it through yet. So most likely in the future sometime once the Xbox platform is more synonymous with X10 PCs. Probably later rather than sooner… but we’ll get there.