Rockstar Says OpenIV Mod Tools Were Used To Harass GTA 5 Players
GTA 5 Mods
(Last Updated On: June 16, 2017)

Rockstar Games offered an official response to PC Gamer regarding the cease and desist letter that Take-Two Interactive lawyers sent to the OpenIV mod tools development team. According to Rockstar, OpenIV had to be shutdown because it was used to harass other GTA Online players.

The statement reads…

“Take-Two’s actions were not specifically targeting single player mods. Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players.”

The reality is that shutting down OpenIV doesn’t actually stop hackers or cheaters who use scripts to mod the game, nor does it stop the hackers and cheaters on the PS3 and Xbox 360 from “harassing” or using “malicious” mods to affect other players online.

OpenIV is a toolset used to inject new mods into GTA V. It’s the only tool available that properly decrypts the encryption method Rockstar used to prevent modding in the first place in GTA V.

The team also specifically designed the tools to prevent them from being used in the online portion of GTA Online. Of course, hackers and modders and cheaters have still found other ways to disrupt GTA Online, even without OpenIV.


This is also directly antipodes to Rockstar’s stance from back in May of 2015, where they mentioned only cheats and hacks would get you banned but not single-player or cosmetic mods…

“Cosmetic mods are not a bannable offense. However if you require technical support after installing a mod you will need to uninstall the mod before we can help you with any issue you have, as we do not officially support Mods.”

A few days later Rockstar made a post on their official website explaining that they supported the modding community for GTA V and that, once again, single-player mods would not net you a ban.

Their official response read…

“We have always appreciated the creative efforts of the PC modding community and we still fondly remember the awesome zombie invasion mod and original GTA map mod for GTAIV PC among many other classics. To be clear, the modding policy in our license has not changed and is the same as for GTAIV. Recent updates to GTAV PC had an unintended effect of making unplayable certain single player modifications. This was not intentional, no one has been banned for using single player modifications, and you should not worry about being banned or being relegated to the cheater pool just for using single player PC mods. Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing. It also bears mentioning that because game mods are by definition unauthorized, they may be broken by technical updates, cause instability, or affect your game in other unforeseen ways.”

The fact that they’re now targeting the tools instead of the abusers means that eventually the modding community for GTA V will die off if OpenIV can’t be updated to keep pace with any core changes that Rockstar makes to the game.

Take-Two Interactive deliberately shutting down the OpenIV tools will have a drastic ripple effect on the modding community, eventually bringing it to a close. Hackers and cheaters will still persist since they rely on scripts, trainers and other injectors to modify the game completely unrelated to OpenIV.

This move follows up on previous efforts from Take-Two to also close down the third-party servers for GTA V that would allow people to play online with one another using mods in completely separate servers. The multiplayer modded servers were setup as an alternative, since mods were banned on the official servers.

Some people believe that this is Take-Two’s way of killing off modding for GTA V just so that they can open up their own paid modding service and monetize it, similar to Bethesda’s Creation Club.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Keystone

    I’m sure they’ll blame someone or something else when the game’s online portion completely dies out, because obviously they’re never the ones at fault. Nope, banning something that kept players coming back won’t have any negative repercussions. Greedy dumbasses.

  • Disqusted

    Good article. Points out the inconsistency with how targeting OpenIV specifically ultimately does nothing towards solving what they claim is the problem. Makes them look like lying bullies with an ulterior motive, which they are. Why aren’t they targeting cheaters and hackers instead? Says a lot.

  • Michael P

    Was gutted when I heard this, only thing that kept me coming back to V was mods. Typical knee jerk reaction, ban shit wholesale, punish the wrong people and act shocked when the problem being “fixed” persists.

    OpenIV is not the issue and I find it highly unlikely they’re going to “figure out how we can continue to support the creative community without negatively impacting our players.”

    That would cost money and all they’re focused on now is multi and pushing shark cards. Proud to say I haven’t spent a dollar on that cancerous shit and seriously considering ignoring Rockstar’s games from here on out.

  • totenglocke

    This is why smaller game developers are thriving. AAA developers / publishers are producing great LOOKING but poorly playing games that cost a fortune and are DLC’d to hell and back and / or have microtransactions to fuck you. Smaller developers are producing average to decent looking games, but with fantastic gameplay, little to no DLC, no microtransactions, and are very consumer friendly (just look at how many smaller developers make games where you will receive all future expansions for free). Eventually, some AAA developer or publisher is going to go bankrupt due to this asshattery (SquareEnix, maybe?) and that will probably motivate the others to pull their heads out of their asses and remember that they need to put making a good game as the #1 priority and the money will follow.

  • Ghost

    Play DnD.

  • ThyPancakeConsumed

    Week ago suit from Take Two said they are not making enough despite GTA V and Online having made him and his company millionaries every single year since release. Banning openIV and then playing “we did this to protect you!111” card is nothing other than strategical move made to increase income from shark cards.

  • VersVlees

    I get the impression that Take 2 really wants to push shark cards. By banning mods even for the single player portion they want to push players to the multi play part of GTA V. From what I understand is that if you want to have some fun in the multi player of GTA V you really need to pour in real life dosh and it is very hard to do it the grindy way.

    I like to play some Kerbal Space Program from time to time and now Take 2 got their grubby hands on that game too. I can see them banning mods which are similar to any future add ons from Squad it self. (For example the retro parts add ons they have planned)

    It is painful to see that modding games is getting harder. It is sad because I used to play a lot of good mods throughout the years, but hey the suits want push those horse armour and shark cards.

    • Ghost

      I always hated those malicious modders, but I was also always thankful for the benevolent ones. They leveled the playing field between players without deep pockets, and those who could pour hundreds of dollars into shark cards. Stuff is so incredibly expensive in GTA 5 Online and all for the purpose of driving you towards spending real life dosh.


    It’s not surprising that they’re going with the “harassment” route instead of being honest with people.

    • MONAD

      I mean, let’s face it. The only reason why they shut down the PC modding community was because they wanted to take ideas from the mods, and then later release them as GTA Online DLC. The “harassment” angle is Rockstar virtue signaling in order to cover their lack of ideas for DLC.