Star Wars: Battlefront 2 Microtransactions Can Boost Gameplay Stats, Combat Performance
Star Wars Battlefront 2 Crates
(Last Updated On: June 29, 2017)

If you were hoping to be able to pay to get an advantage over your opponents in DICE’s upcoming Star Wars: Battlefront 2, you’re in luck because the new microtransaction Crate system will afford you the perfect opportunity to increase your opportunities to outperform your opponents by paying to unlock higher tier equipment, character classes and even buffs and bonuses that will give you an edge on the battlefield.

YouTuber BattlefrontUpdates was paid to offer the general public a look at some of the Star Cards, crafting parts, characters, and other items that can be unlocked through the new Crate system. The five minute video details how some of the crates will contain credits, some of them will contain character modifiers, and others will contain crafting parts.

It requires credits to purchase Crates, so the more you play the more you earn, and the more opportunities you have to upgrade your deck with high-quality abilities, weapons, and character classes.

In one example we see an uncommon Star Card for Boba Fett that increases his rate of fire by 40%, allowing him to rapidly fire his rockets at an increased speed.

Star Wars Battlefront 2 - Boba Fett Star Card

This will surely help take down groups of opponents or snipers entrenched in hard-to-reach places. Simply buy a Crate and hope to unlock the Intense Barrage and your Boba Fett will be able to take down any foe with little skill at hand.

He mentions in the video that the Star Cards for the characters was cranked up for that build and that epic and very rare Star Cards that give characters immense boosts will be rare or hard to come by, such as the Epic Saber Defense card for Dath Maul that reduces his damage received during his spin attack by 60%, thus allowing him to tank shots like a beast.

Star Wars Battlefront - Darth Maul Epic Star Card

According to the video, there are Common, Uncommon, Rare, Epic and Legendary cards. The crazy part about the Legendary cards is that they have special bonus bonus stats, as indicated in the Legendary Star Card for the Clone Heavy Sentry, who received a 5% general damage reduction bonus and with an additional time buff for its activation.

Star Wars Battlefront 2 - Heavy Sentry Legendary Star Card

So if you pay enough money, you can effectively tank more shots, deal more damage, and run roughshod over your opponents with some bonus boosts.

Now the crafting parts can be used to upgrade current Star Cards in your collection. So you can collect the crafting parts and then upgrade a Common card into an Uncommon one, and then an Uncommon one into a Rare one. The crafting parts requirements scale drastically for each new level, so you’ll either have to grind for a lot of parts or purchase them from the store.

It’s also mentioned that duplicate cards are also automatically converted into crafting parts, so this way you’re always earning something new, such as a Strong Mind Star Card for Rey, which can increase the area of effect for Mind Trick by up to 100%.

Star Wars Battlefront 2 - Rey Mind Trick Star Card

You get a brief demonstration of the differences between the cards and how they can affect the gameplay, especially since Heroes can use up to two cards at a time and soldiers get to use four during battle.

That specialist stealth card that boosts melee damage by 150% and allows you to not show up on scanners while sprinting is really going to wreck havoc during some matches.

The microtransactions in this game really will give paying customers an advantage if they spend enough to get the cards they need in order to enact a serious advantage over opponents.

So how do you feel about this? Does this change whether or not you’re going to spend $60 on Star Wars: Battlefront 2 when it launches for the PC, PS4 and Xbox One this November?


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • It amazes me that so many people bash Halo and CoD… when they don’t have stat-changing micro-transactions. Meanwhile EA’s Battlefield and Battlefront with them remain more popular.

  • Halcyon

    #ME3 did it first, and better.

  • BurntToShreds

    Gotta pay for the campaign everybody was crying for somehow. You piss and moan about a game not having a single-player mode that costs chick-tons of money and man-hours to make, and they implement stuff like this to recoup costs.

    And guess what the most likely result is? Multiplayer becomes a pay-to-win disaster, but the game still gets amazing scores across the board because the reviewers go “Meh, multiplayer is whatever, But at least I got my totally epic cinematic campaign! 9.5/10!!”.

    It’s the same reason why Titanfall 2’s multiplayer shipped with less content, poorly re-designed game modes from the first game, and a cosmetic item shop that seems to be fueling a mere drip-feed of recycled maps from the first game every month or two: People bitched about not having a one-and-done campaign with zero replayability.

    Please stop asking devs who excel at multiplayer games to make single-player campaigns. The multiplayer component will be all the crappier for it.

    • Your comment is bullcrap.

      Pandemic had an awesome co-op campaign mode AND an awesome multiplayer component in the original Star Wars: Battlefront 2 from more than a decade ago.

      Corporate apologism is a cancer in today’s gaming circles that needs to die.

      • BurntToShreds

        Pandemic’s “campaign” was just a series of glorified bot matches. DICE would’ve been much better off ignoring the people clamoring for a campaign, focusing 100% on the multiplayer (which is their strong suit) and letting Visceral and Respawn make their single-player Star Wars titles to sate people’s need for a story-based Star Wars experience. You really think I’m defending EA and DICE here? The campaign and microtransactions were likely top-down decisions from the suits, decisions that only serve to make the game’s primary component, the multiplayer, even worse. I hate them for capitulating to an audience that thinks that every game they buy needs to tell them a (multi-million dollar, time-and-resource-consuming) story for it to be considered “complete”.

        • Pandemic’s “campaign” was just a series of glorified bot matches.

          No it wasn’t. Only someone who never played it would say that. It had completely different map scripts, AI scripts, and mission parameters separate from the way the maps were used in multiplayer.

          DICE would’ve been much better off ignoring the people clamoring for a campaign, focusing 100% on the multiplayer (which is their strong suit) and letting Visceral and Respawn make their single-player Star Wars titles to sate people’s need for a story-based Star Wars experience.

          And how does this change the fact that the multiplayer is still pay-to-win?

          I hate them for capitulating to an audience that thinks that every game they buy needs to tell them a (multi-million dollar, time-and-resource-consuming) story for it to be considered “complete”.

          Because it does, otherwise you’re stuck with a mode where the only people you have to play against are faggy little 13-year-olds whining into the mic like the pieces of sh!t that they are. What idiot pays $60 for that?

          • BurntToShreds

            >And how does this change the fact that the multiplayer is still pay-to-win?

            Spending a grand total of $0 dollars on cinematics, advanced AI, and other assets that wouldn’t be used in multiplayer would give DICE and EA less incentive to turn the multiplayer into a microtransaction-laden hellhole. All the devs working on MP would mean that more devs would be able to bounce ideas back and forth on how to improve the multiplayer. For example, they could come up with solutions on how to balance hero characters instead of going “We need to sell more star cards to recoup costs. Let’s make Darth Maul and his Star Card arsenal even more powerful.”

            >What idiot pays $60 for that?

            Idunno, the millions who paid the full retail price for games like Battlefield 1942, Battlefield 2, Quake III Arena and Unreal Tournament and made them smash hits?

          • Idunno, the millions who paid the full retail price for games like Battlefield 1942, Battlefield 2, Quake III Arena and Unreal Tournament and made them smash hits?

            Except those games weren’t $60.

            Spending a grand total of $0 dollars on cinematics, advanced AI, and other assets that wouldn’t be used in multiplayer would give DICE and EA less incentive to turn the multiplayer into a microtransaction-laden hellhole.

            Bullsh!t. Where’s your proof EA would be less inclined to rape your wallet just because they didn’t throw money away on an SJW-laden story that crawled out of the diarrhea-filled anus of a rat?

            No one even asked for blockbuster cinematics, they asked for a freaking campaign mode just like Pandemic’s. It doesn’t mean it has to be $100 million or nothing. It means you budget in something enjoyable and fun while keeping in tune with what’s already built into the multiplayer… *gasp* which is what DICE did with Bad Company 2 and what Pandemic did with Battlefront 2.

  • EroBotan

    those boosts numbers are crazy o.o; .. 40% – 80%, they’re not permanent effect, right?

    and this is not free to play games right? why there is a microtransactions in it?

    • All the DLC is free, so they’re compensating by adding microtransaction boosts to the game in the form of Crates.

      • EroBotan

        i see, but it’s worrying if this become a trend in expensive AAA titles, not to mention those boost numbers ^^. I can only hope that the game flops lol.

  • Hoki

    has a game ever died before release? I think this is a first.

    • Disqusted

      I’m sure there are many. Can’t think of any right now, though.

      • Halcyon

        lol

        No Man’s Sky, Andromeda, and Infinite Warfare.

  • descent3031

    This is so fucking stupid. How can they have learned nothing from other online games?
    DotA has no items that affect gameplay. The playerbase has shown that they will spend $30 bucks on an Arcana that gives shiny effects.

    Overwatch has a similar strategy. People who play it go wild for a good Tracer skin. Hell, I reckon that since Zarya’s skins are all ass and balls they could make an exclusive Zarya skin you can only buy and people would buy the shit out of it if it didn’t suck.

    Here’re just a few ideas that are better than what they’ve come up with.
    Crystals: Have colour crystals for blasters and lightsabres. Have ultra rare ones that are sick colours like purple or cyan.

    Different hero skins that alter how their abilities look as well as how the hero looks.

    Custom paint jobs for vehicles.

    Anything but pay to win nonsense you buttholes. Not that I was going to buy this game anyway, they fooled me once the first time.

  • LurkerJK

    They are doing official paid cheats now …this has to be a joke, is it April again ?… is the aimbot card an uncommon or an epic ?

    Bad players already accuse everyone slightly better than them of being hackers, i can already imagine how every match is going to become a screaming match now that their paranoid delusions will be real

  • Gorgon

    gg no re

  • MusouTensei

    Hey you suck at this game? Give us money and we make your character stronger so you can beat players that are technically better than you, but refuse to pay us.

  • Disqusted

    Maybe that explains the virtue signalling. They know that the few SJWs who will actually buy the game will be so shitty at it that they’ll need to pay to win.

  • Disqusted

    Maybe that explains the virtue signalling. They know that the few SJWs who will actually buy the game will be so shitty at it that they’ll need to pay to win.

  • VersVlees

    Well now we know why there is free DLC. So Battlefront is gonna be pay to win now. GEE GEE EA.

  • Daniel Ream

    Reminds me of what happened to Magic: The Gathering. There just won’t be any way of doing sealed-deck tournaments to fix this.

  • Daniel Ream

    Reminds me of what happened to Magic: The Gathering. There just won’t be any way of doing sealed-deck tournaments to fix this.

  • Laytonaster

    OH FOR FUCKS SAKE.

  • Laytonaster

    OH FOR FUCKS SAKE.

  • Battlefront is dead. It’s been dead ever since EA shut down Pandemic. This is just desecrating the grave at this point.

    • ThyPancakeConsumed

      Pandemic understood Battlefront. Anyway i am kinda glad they are pulling this shit, helps me to filter if game is worth my time and money or not. Plus by milking series they are one step closer to finding themselves in a pickle.

    • ThyPancakeConsumed

      Pandemic understood Battlefront. Anyway i am kinda glad they are pulling this shit, helps me to filter if game is worth my time and money or not. Plus by milking series they are one step closer to finding themselves in a pickle.

    • What do you mean “Dead?” I feel like Battlefront 2015 sold way more than any other Battlefront game.

  • GuyverOne

    That games MP component is going to be more unbalanced and full of more nerf calls than a crappy MMO, but it should make for some amusing videos.

  • ParasiteX

    How to screw over your player base, for dummies

  • ParasiteX

    How to screw over your player base, for dummies