Steam Greenlight Has Closed Down; Steam Direct Opens June 13th
Steam Greenlight
(Last Updated On: June 6, 2017)

Valve has officially shut down Steam Greenlight after five years of operation. They made a post about it over on the official Steam community page, where they announced that the last batch of Greenlight games will be reviewed and some will be accepted to move on toward a release on the Steam store, while others may be rejected. Games that are rejected still have an opportunity to get through onto the Steam store by going through the Steam Direct process.

Greenlight started back in August of 2012 and while it may be no more, Steam Direct will kick it into gear starting June 13th next week.

The opening of Steam Direct will see developers capable of putting down a recoupable $100 – the funds can only be recouped after the game has surpassed $1,000 in sales. If the game does not sell over $1,000 worth of product, the $100 will not be recouped.

Valve details the process of how Steam Direct will work, letting game developers know that it will be a lot closer to the likes of how it was way back before Steam Greenlight was a thing, where developers will submit their games and Valve will take it through an overseeing committee who will play-test the game to ensure it has no malicious content, works as intended, is appropriate enough for the Steam store, and that it meets their quality standards.

The post mentions…

“A new developer will simply need to fill out some digital paperwork, including entering bank and tax information and going through a quick identity verification process. After completing the paperwork, the developer will be asked to pay a $100 recoupable fee for each game they wish to release on Steam. This fee is returned in the payment period after the game has sold $1,000.


“As we have been doing for the past year, there is a short process prior to release where our review team installs each game to check that it is configured correctly, matches the description provided on the store page, and doesn’t contain malicious content.”

New developers that have never used Steam Greenlight or has no games on Steam will have to wait an additional 30 days as Valve goes through an additional checklist of procedures to make sure new devs are legit.

Basically that’s how it will work. I’m curious how this will differ from how Valve used to do things before Greenlight was a thing? It was left up to their discretion to determine whether a game deserved to be on Steam or not, and their discretion didn’t contain opacity for public perception.

In fact, it doesn’t sound like Steam Direct will be open to the public, which is a real shame because it means we no longer get insight into what could be coming to Steam. But maybe there will be section where gamers can take a peek inside to see what Valve is curating for the store?

It’s impossible to say right now if this process makes putting games on Steam easier or harder, but we’ll most definitely find out on June 13th.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Yes!

    • Disqusted

      Yes! Yes!

  • Horrorstorm

    “As we have been doing for the past year, there is a short process prior
    to release where our review team installs each game to check that it is
    configured correctly, matches the description provided on the store
    page, and doesn’t contain malicious content.

    Sounds like sickening SJWs had a hand in this and will have a hand in what makes it through steam direct.

    • I think their use of “malicious content” here refers to malware. It’s happened a few times before, even on Greenlight, where some snowflakes decide to try to infect other people’s computers with viruses.

  • Disqusted

    Anyone else feel that the name “Steam Direct” sounds like some kind of delivery system or retail outlet?

    • Also not sure what to think about the public not being able to support stuff they want to see. I feel like Valve could be swayed by SJW nonsense and start culling anything they think might offend SJWs.

      Exactly my thoughts as well. We’ve had a bunch of games come through this site that got hammered by SJWs and devs have reached out for coverage due to the SJW brigade wanted the game either censored or removed. I fear this could limit some games from getting on Steam if we never know that they were submitted to Valve in the first place.

      • Disqusted

        I’d imagine llots of devs have to reach out to sites like this one to get proper coverage, because the mainstream only promotes stuff that’s already well-known, unless bribed, or stuff that’s made by their sex partners and family.

    • DizzyGear

      The problem is that the Greenlight name is sort of tainted to put it mildly.

      First it got flooded with garbage/joke games, then it sometimes took fucking forever for legit good games to get greenlit while some utter garbage slipped through easily.
      And in the end it felt like they just gave up and opened the floodgates and we all know what happened next.

      I’m not sure if this is the best solution and how it will turn out but i feel any kind of sales platform needs some degree of gatekeeping/QA to keep the platform free of complete trash or even non functional games that can damage the reputation of the entire platform.

      Greenlight utterly failed in this regard and Steam was on its way to become the next Google app store where you have to wade through an ocean of shit and vomit to find a handful of gems.

      On the whole censorship deal, If a dev/publisher got their game unjustly refused they can always seek alt media attention which worked for Hatred.