Agents Of Mayhem Video Highlights Rama, A Social Justice Warrior
Agents of Mayhem
(Last Updated On: July 16, 2017)

A 26 minute gameplay demo featuring more of Agents of Mayhem, the open-world third-person shooter from Volition Software, has become available for the general public to consume. The gameplay features more of the Agents in action, along with a few of the gameplay mechanics being put primarily on display by the developers.

YouTube outlet GameCross compiled the footage and uploaded for all to see. You can check it out below.

The gameplay video centers around Rama, a doctor from Mumbai who is also an archer. Rama is a social justice warrior (literally) fighting against the oppressive Legion. Many poor people were plagued by a dark matter disease spread by Legion, which ends up ravaging her country. She takes it on herself to right this wrong by stealing small amounts of the cure from Legion in order to help the people in her country.

Rama eventually joins up with the Agency and gets a hold of some high-tech equipment and other gadgets. If you want the long-winded backstory and philosophy of her design, you can check out the full hour long stream below.

However, for the people who don’t care about character backstory and the concepts that led to art and visual design, let’s just talk about the 26 minute video up above.

Rama is Agents of Mayhem’s longest range character. She can snipe from a distance using her bow.

They mention that with Rama she can fire the arrow in two different ways, including rapid firing her arrow by briefly tapping the bow, or she can do massive damage by holding down the bow to charge up a shot.

Rama’s bow-wielding can be upgraded, altered and tweaked using gadgets. They explain in the video that you can swap out three different category of gadgets, including a passive gadget, a weapon gadget and a special gadget for the character.

Additionally, there are core upgrades for the character abilities, skill upgrades, and Legion tech to further boost the gadget stats.

The gadgets work very similar to the special moves and abilities from Hero Shooters like Battleborn or Overwatch.

They attempt to demonstrate a few different ways to combo special moves between the three characters on a team, swapping and swapping out the heroes in order to do maximum damage.

The combat is pretty much identical to Saints Row 4 in terms of enemies just kind of spawning around and pepper-firing you from a distance for the most part. The city itself is quite static, and there are hardly any civilians around, so it feels socially sterile.

Agents of Mayhem is due for release on August 15th for the Xbox One, PS4 and PC.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • ThyPancakeConsumed

    “The city itself is quite static, and there are hardly any civilians around, so it feels socially sterile.”
    That’s ladies n gents is our real life future.

  • ParasiteX

    “….so it feels socially sterile”
    Kinda like SJWs in general. 😉

    I think i will stay far away from this title..

  • Disqusted

    Somehow looks ugly/unappealing in every way. Then I click the video and the first thing that comes to mind is, “ugh, how can they all look like hipster cucks?”

    Probably confirms what I suspected based on how some Volition employees reacted to GamerGate.

  • durka durka

    Good man if you dont care about this game dont cover it. Its clear this game is a flop, why you give em attention? You gotta hand it to them though, they try to sell this crap. The only thing that looks good in this game is the city, i like the futuristic style it has.

    • Well… SJWism is always fun to cover. The comments are always fun. This tiny little site covering this game won’t change the fact that it’s taking a one-way trip to Failsville.

  • LurkerJK

    I know its “Rama” but i keep hearing “Drama” … which would be more fitting for a SJW

    I loved the part where the dev said “we have some aim assist” (~3:10) as he was aiming 1/5th of the screen away from an enemy and got a headshot, GG

    The gameplay looks like someone distilled the blandness of a moba into a single player game. I wonder who the hell they got for consulting because they keep mentioning “testers” and i don’t think they are getting accurate feedback from them

    • Phasmatis75

      Wouldn’t be surprised if they’re firing the testers that give negative feedback like Naughty Dog does. Only difference is they’re not dumb enough to brag about it.

  • RichardGristle

    How many of these MOBA-shooters do we need? They all have the same character archetypes, exact same aesthetic, and seem to attract the same kinds of players.

    • LurkerJK

      The ones we got this year were probably long into development when we started getting the big flops like Battleborn, so im guessing we still have a year or two of moba shooters.

      Overwatch is being reported as humongous success and they might still keep trying to chase after them (although many suspect the real numbers are not as good as they want us to believe)

      • Numbers are actually good in China (but it’s China… anything that can manage to pass the 10 rules of censorship is pretty much guaranteed to be a success). Last I checked it was above 5 million SKUs moved in China over the course of the year, which is pretty good.

        Numbers in the U.S., and Europe haven’t been disclosed, but the game is always in the top 10 charts in the U.K., specifically (but it’s such a tiny market, you could stay at no. 1 in the U.K., all year and barely move 1 million SKUs).

        Overwatch has tens of millions of registered users, but that’s an aggregate figure from everyone who has played the game, from beta, through free weekends, and the millions of people who have played but not purchased the game at cyber cafes (which are huge in China and South Korea). I imagine the numbers may not be as strong in the U.S., as Activision lets on because unlike CoD they’ve never said what the actual install base is based on SKU sell-throughs.

        This false hype about the popularity of hero shooters is going to keep going, as you mentioned, and more and more devs are going to fall into the pit chasing after the ambiguous pseudo-success of Overwatch.

        • RichardGristle

          The same thing happened to MMOs and it utterly obliterated the genre.

    • durka durka

      MOBA? this is a singleplayer only saints row clone.

      • LurkerJK

        they want to be the “single player overwatch”, they’ve said it themselves

        the design philosophy is very moba like, several characters with predefined abilities and half baked personalities that throw one liners every now and then

        listen to the devs, they keep talking about “builds”, “damage” “damage over time”, “upgrade paths” and shit, they WANT to be a moba

  • Mr.Towel

    This game has such a Tumblr vibe to me it’s just puts me off. It’s like they got a lot of artists from tumblr to do concept designs and this is the shit we get.

    • No disagreements here.

  • anopolis

    maybe they’re being coy with this one…..or..the idea of the character is GAAAAAAAAAAAAYYYYYYYYYYYYY!!!!!!!!!!!

    • durka durka

      Actually no, this character has a bow and is a minority.

      This is SOMETHING compared to the most GENERIC characters this game has. How can they fuck up the characters so badly? Most of them are generic grunts. I mean hell even that overwatch ripoff called paladins has more interesting characters.

      • tajlund

        And event the SR characters that have been pulled into this thing have been stripped of their personalities as far as I can tell. Gat, Oleg, and Pierce are just names that have been tagged on to bland archetypes.