Due to the overwhelming amount of registrants wanting to get a taste of Dragon Ball FighterZ, Bandai Namco ran into a bit of a problem with the upcoming fighting game from Arc System Works: their network infrastructure wasn’t quite ready to handle all those players.
Originally Bandai Namco announced during this past year’s EVO 2017, which took place in Las Vegas, Nevada, that they would be hosting a closed beta test starting July 26th. Due to the amount of interest in the game they decided to open up more slots for players to beta test the title. Things didn’t quite go as planned, and so they had to cancel the July 26th start date and push it back even further to accommodate the load.
According to a post over on the official Bandai Namco Entertainment Facebook page, they announced that registration will be moved back to August 22nd, and those who are granted eligibility to participate in the beta will be able to participate in the September 16th CBT, which will run up until September 18th.
This news doesn’t seem too shocking given all the hype that organically built up around Arc System Works’ Dragon Ball FighterZ.
The game gained a lot of momentum when it was unveiled at E3, utilizing Arc System Works’ proprietary shader system that they developed for the Unreal Engine 4. It allows the developers to utilize per-pixel material shading so that the characters look like actual cartoons, even though they’re actually in 3D.
Arc System utilized this system first with their own Guilty Gear Xrd games and then tried getting a bit more ambitious with Bandai Namco’s Dragon Ball FighterZ.
Gamers will be able to get their hands on the game starting this fall when the first closed beta test commences on September 16th. The full version of Dragon Ball FighterZ is due to drop on the PC, PS4 and Xbox One in early 2018.
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