Metroid: Samus Returns SDCC Video Demonstrates Lightning Armor, Melee Counters
Metroid Samus Returns
(Last Updated On: July 24, 2017)

A new 15 minute video was posted up over on IGN, giving gamers a few more details about the upcoming Nintendo 3DS title, as well as a look at some of Samus’ moves and abilities that she can unleash throughout the game.

Nintendo Treehouse’s Demetrius Boggs joined Drian Altano and Daemon Hatfield at the studio in order to talk about Metroid: Samus Returns for the Nintendo 3DS, along with showcasing some of the game content.

Right at the start of the gameplay demonstration we see Samus turning into the spider morph-ball and scaling up the side of the wall. She’s not completely defenseless in this position, donning the ability to place down charges and destroy enemies who are in her way.

Boggs quickly recaps that Samus’ new melee arc attack is something gamers can utilize when baddies get too close to the galactic bounty hunter.

From there we see a mini-boss fight against a turtle-like alien creature that can only be harmed when he pops out of his shell. In order to get him out of his shell you’ll have to use the ground bombs to trip up the mini-boss.

The remake of the old Gameboy title sees Samus hunting down and eradicating the Metroid menace. In the bottom right hand corner of the second screen of the 3DS (or 2DS) there’s a counter showing how many Metroids you have left to hunt down and kill. The Metroid meter also begins to flash and turn red the closer you get to the Metroid.

They also explain how the lightning armor allows for players to unleash a special melee attack, but it drains Samus’ ion meter.

They also showcase one of the new Gamma Metroid bosses, which is an upgraded version of the Metroid.

One of the ways to retrieve health during boss encounters is using a well-timed melee counter attack, which can be used against the bosses, mini-bosses and sub-bosses.

Metroid: Samus Returns is due for release on the Nintendo 3DS starting September 15th later this year.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Galbador

    So, this is nothing else than a updated Metroid 2 on Super Metroid engine, which we got from AM2R… WHY? Who needs this? I can’t see the reason for this? is this just for all the people, who complained that the GameBoy version was too hard for them? I mean, I played the Game Boy version (and lately again) and never needed a map, not even for Metroid on the NES.

    Honestly, Nintendo should had made a new title instead of a remaster of this.

  • Disqusted

    This game looks like it has a tiny internal rendering resolution. If it’s gonna be on a tiny screen, I’d much prefer sharp sprite art over blurry, murky, faded 3d.

  • Disqusted

    This game looks like it has a tiny internal rendering resolution. If it’s gonna be on a tiny screen, I’d much prefer sharp sprite art over blurry, murky, faded 3d.

    • Γεώργιος Αρχαιοκαπηλίδης

      You haven’t played any 3DS games, have you.

    • Galbador

      They were never blurry, murky or faded to me. Maybe you get old and your eyes went weak?

  • Hawk Hopper

    I’ve been playing AM2R on and off for the past couple of weeks and with this, I can see why Nintendo gave AM2R the old Clinton bodycount treatment.

    But this one looks like it does have a lot of improvements even over AM2R (if it improves on other Metroid games, I don’t know because AM2R is the only one I’ve played). In AM2R, the enemies were really stupid and dull that, aside from the unique bosses, just rammed into you repeatedly. The metroid shown here in Samus Returns has a lot more attacks for you to deal with. It also seems like AM2R usually places you on small platforms with spikes or whatever underneath you, which makes the ramming attacks more annoying than anything else. In Samus Returns you can also aim wherever you want, which is a big improve over 8-directions.

    Who knows what AM2R could have improved before the big N put it down on the train tracks.

    • Disqusted

      I think the things you specifically described were like that in the original Metroid 2. AM2R is pretty accurate to the original.

      I still feel that if Nintendo was going to redo Metroid 2 to this extent, they could have simply made a new Metroid game with a similar premise. At least AM2R still felt like Metroid 2 + stuff. This game looks so different, from what I’ve seen and heard.