The creator of the Cyberpunk tabletop game franchise, Mike Pondsmith, has taken up an interview with another publication site to detail what it’s like to take Cyberpunk the board-game and turn it into the upcoming video game currently in development at CD Projekt Red.
According to the interview between Mike Pondsmith and publication site Rock, Paper, Shotgun, information on the progress of the game as well as Pondsmith’s role in helping the development of Cyberpunk 2077 comes to light.
In an attempt to keep the whole thing short and readable, Pondsmith is said to be a key collaborator over the last four years of CD Projekt Red’s involvement in the Cyberpunk 2077 game. Pondsmith shared that he feels he has been very important to the development process, and that his explanations surrounding the property’s world have been useful for the team:
“At the beginning of the project, I talked to them a lot, every week. For a long time they didn’t realise I’d worked in digital, but I’ve been doing pen and paper for 20 years and digital for fifteen. When I was explaining Cyberpunk to them, I was explaining the mechanics in a way that they understood and that helped them to realise I could contribute more to the actual design.”
Although there are no videos showing any gameplay or in-game footage as of this moment, it is said that Pondsmith is trying to keep things level-headed along with CDPR so that the game can portray everything necessary at launch. Additionally, he explains how the team at CDPR is approaching putting content in the game that reflects features from the pen and paper version that will work in the 3D version of the tabletop game:
“A lot of the conversations we’ve had on the team are not ‘can we do this?’ We can do just about anything. Instead, it’s me explaining why I did it in pen and paper, and then we figure out if we need it again, and whether it serves a different purpose in a video game. I know why flying cars are there in the original but that’s not necessarily the same functionality in 2077. Everything is taken apart in terms of what it does to the game, how it differs from tabletop, and getting the right feel.”
In other words, both Pondsmith and CDPR know that they can put anything into Cyberpunk 2077, but instead of just throwing content into the game to make it “cool,” they instead are going through content and weighing what works in the pen and paper version and what will work in the 3D version. If each piece of content serves a purpose and propels the video game to becoming that much better, I can only hope that the content is well optimized and not a glitchfest.
Cyberpunk 2077 is in development as we speak, and although the game is slated to be for PC and the latest consoles, it will be ready when it is ready. Lastly, you can read the full interview between Mike Pondsmith and the publication site over on Rock, Paper, Shotgun.
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