Crackdown 3 Pushed To Spring, 2018 Because It’s Super Ambitious, Says Microsoft
Crackdown 3 Delayed
(Last Updated On: August 16, 2017)

Shannon Loftis, the general manager of Microsoft Studios Publishing, recently commented on Twitter about the release window for Crackdown 3, in reply to users concerned about the game.

Reports began to surface that the campaign, cooperative mode and the Wrecking Zone mode for Crackdown 3 were all being delayed. Obviously, gamers asked if some part of Crackdown 3 was still being released this year, but Loftis clarified with a follow-up tweet explaining that the entire game will be delayed into spring of 2018 because it’s “super ambitious”, and the team needs more time to polish.

While some Xbox fans are disappointed, this is actually really, really good news.

The last development footage for Crackdown 3 appeared at the San Diego Comic-Con, and it was not good. The game lacked focus, it lacked intensity, the AI was extremely contained, and there wasn’t much use of the widely touted physic systems.

Much of the game was just a typical run-and-gun third-person shooter with some glitchy NPC vehicle reactions, some less-than-stellar environmental destruction, and par-the-course weaponry. They had originally planned to release the game on November 7th, 2017.

Part of the game’s design is being powered by Cloudgine’s cloud-streaming technology. However, Microsoft and Sumo Digital have been coy about how the cloud-streaming is even being utilized for the latest iteration of Crackdown 3. Some reports indicated that it would be limited to the multiplayer only, while previous reports indicated that some aspects of the single-player would be utilizing the features as well.

Part of Microsoft’s efforts lately for Crackdown 3 has been to put the focus on the game featuring Hollywood actor Terry Crews, talking up how he did mo-cap for the game, voice work, and even had his likeness scanned in. Of course, adding in Crews without adding in fun gameplay is kind of a moot point. So if the delay means the game might actually become fun, then the wait isn’t that bad. The major issue is that Xbox One and Xbox One X lose yet another exclusive this year, following up on Scalebound being cut from the line-up.

At this point the only major AAA exclusive Microsoft has for the fall is Forza Motorsport 7. Every other noteworthy game is multiplatform. However, putting more time into an open-world game to ensure it doesn’t turn out like Driv3r is never a bad thing.

All in all – to paraphrase the legendary Shigeru Miyamoto – a delayed game will eventually become good, but a rushed game will forever be bad.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • AlecJ

    Disappointing, but i get it.

    I just dont know if it means much in the long term. The project seems like its taken on the identity of a tech demo more than a fun game.

    Its obvious they are having trouble with focus….

    XBox One having no AAA exclusives this fall is brutal. Forza is a niche game…even for those, like me, who enjoy drivers like Forza Horizon, its not a buy a full price title….if at all.

    Its still going to be a good fall for games, tho.

  • s_fnx

    It’s still gonna flop.

  • s_fnx

    It’s still gonna flop.


    Isn’t it amazing how every over hyped game tends to be super average at best and shit at worst?

  • Kyle Haddad

    As much as I am a fan of the series, What the fuck does this game have to be ambitious about? It’s just roided out cops beating the piss out of criminals And occasionally mutants.

  • Bitterbear

    It’s Super Ambitious!!!

    Online Multiplayer only.

  • James

    “We need to re-do a bunch of shit Agents of Mayhem ripped off from us, otherwise people will call our game an AoM-clone since AoM just came out”

    • AOM is going to stink up the market for a while, and creating separation from it is the best thing that they could possibly do.

      • Kyle Haddad

        that’s gonna be difficult to do as AoM copied damn near everything from Crackdown, Right down to the weird car physics.

        • Crackdown 3 already has better gunplay. They need to focus on improving the AI routines… create new function modules that make certain AI foes more aggressive and “outside the box” with their tactics. This will be a huge separator between AOM and Crackdown 3.

          Physics infrastructure is also better in Crackdown 3, but I suspect it’s inhibited by the Xbox One’s ancient hardware. I’m not sure how much they could open it up, but that’s going to be the real deciding factor between how people perceive Crackdown 3 and AOM.

          • Kyle Haddad

            Huh. Fair enough, But I saw Gameplay of AoM and the car physics looks identical from the first crackdown game. outside of that, Thoroughly mediocre looking game.

          • Yeah AOM is definitely mimicking the original Crackdown from 10 years ago. But Crackdown 3 has vastly improved physics (when running on the cloud), whether or not those physics actually make the cut is a whole other story.

          • Yeah AOM is definitely mimicking the original Crackdown from 10 years ago. But Crackdown 3 has vastly improved physics (when running on the cloud), whether or not those physics actually make the cut is a whole other story.