Cloud Imperium Games and Roberts Space Industries released a new Around The Verse video and it covers a lot of the content that the developers have been working on, especially in terms of bug fixing and cutting down some of the more pressing glitches preventing alpha 3.0 from working properly.
The Around the Verse video covering the Burn Down segment is pretty crazy. You can almost feel the stress pouring out of the developers and tech leads working on attempting to bug fix all of the pressing stuff brought forward by the QA department. You can check out the video below.
One of the more bizarre and funny glitches is a door glitch on the Constellation, where the doors began flying away from the ship into deep space.
There is some good news, though. The alpha 3.0 updater is working properly, but there is still some issues with lightspeed travel, spawning, UI stability, and a few other hiccups preventing alpha 3.0 from being stable.
They managed to fix half the major issues from last week, but then ended up half as many more. It’s just the nature of the beast.
They also discussed designing outposts, utilizing procedural outpost environmental blending, and changing the visual maps to ensure that the outer shells of the outposts match the environments they’re set in. This means that drug labs look dangerous, medical labs look sterile, and habitats look homey.
The artists working on the outposts also work hand-in-hand with the writers in order to ensure that the visual thematic of the locations matches the different corporations featured in Star Citizen.
They utilize a feeder for materials, blend maps, logos, and decals within Data Forge so that it can procedurally generate interiors that match the aesthetics with the various company that the outpost is owned by. The tools make it easy for the artists to conveniently put a lot of art assets into the pipeline and create completely different locations without having to manually design them.
For now, a lot of gamers simply have to wait until Star Citizen’s bugs and glitches are squashed to the point where alpha 3.0 is actually playable. They’re currently gunning for an early September release. For more info you can visit the official website.
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