What Would Help Battlefield 2018 To Become A Long Running Fun Game?
(Last Updated On: August 17, 2017)

A lot of people are looking forward to EA and DICE’s upcoming entry to the long running first-person shooter series known as Battlefield. And with a lot of people saying that Battlefield 1 is dead due to a combination of things, what could the devs bring to the table that would actually make the 2018 version worthwhile, fun and long running?

If you look up Battlefield 1 right now, you’ll see a lot of memes floating around calling the game “dead” or it has no content despite it turning in a lot of money for the devs. The drop-off is evident through player drop off according to the graphs by Twitter users DrSquirrelBoy12 and David Stachon:

A lot of complaints about Battlefield 1 surround its BTK (bullet time to kill), animations, and certain vehicles being able to self-repair; promoting the act of camping and getting a K/D (kill death ratio) of 50 – 0 without PTFOing or helping the team capture objectives.

Something that added to the decline of players leaving BF1 was that all customization regarding characters, weapons and attachments is pretty much zero to slim, forcing the player to play within the confines of a weapon’s stats. Now that wouldn’t be bad if map design had its merits across the levels present in-game, but that’s not the case, which, again, promotes high-rate of fire weapons like the Model 10-A, Automatico and Hellriegel variants to be more than prominent at close ranges, and snipers to chip your life away in more open areas.

In addition to the above, players can’t 2 Vs. 1 (or more) forcing battles in contested areas to feel lopsided and not very skill-based. Couple all of the above with the forced implementation of character classes having to be a specific race or gender contributed to the decline. I should note that — while on character customization — other soldier variants are present in the story mode, which begs the question why couldn’t players pick from existing models from the campaign in multiplayer?

With that all said, whether Battlefield 2018 is set in the Korean War (1950-1953), Cold War, or a more modern time, the most important thing is that the devs should make the next game move further away from some of the things present in BF1, rather than creeping closer to the current game in the series.

Balancing weapons and vehicles are important, but there needs to be a level of skill to separate lesser skilled players from those who put in time to get better. In other words, weapons and vehicles need a learning arch so that players who invest in them can find their best ranges and be far more effective compared to the less skilled. Also, Stages and game modes need better thought put into them so that players know how to work them to their advantage.

Lastly, PC and console versions of BF 2018 need to be balanced and updated separate, grenade spam needs to be a thing in the past, and Premium needs to go so that the community won’t be so split and divided.

What would you like to see in Battlefield 2018? Would you like the game to be more intense, slower paced or do you think it needs an overhaul in several departments? What’s for certain is that EA and DICE will release the next Battlefield game in 2018.


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Ethan was born in glitches, and pursues to find the most game breaking glitches in games. If you need to get in touch use the Contact Page.

  • Thomas Bodholdt

    bad Company 2 was a gamebreaker for my friends and my self it was actualy fun it was the reason why i played bf3 – bf4 – bfH – bf1 for over 4000 hours all together EA need to make a bad Company 3 if they dont wanna loose the gigantic posibility they have here on the floor they have to Think that the gameplay over all it is the! most important reason to keep players dedicated in other words keep it fun FUN

  • ItEotWaWKI

    My problems with BattleField post Bad Company 2?

    03. The launch versions are incomplete now, and they charge $15 a pop four or five times after launch to complete the game. Extra maps, characters, weapons, and modes used to be things the devs normally gave out for free. They were called “Content Patches“. It encouraged people to keep playing, it incentivized new people to get into the game, and it didn’t split the the fucking playerbase into ‘base game plebs’ and ‘premium game useful idiots’.

    02. More than any other type of game, multiplayer games have an expiration date. To this day, I still play game like the Legacy of Kain series. The Silent Hill series. Mario, Donkey Kong, Kirby, Dues Ex, System Shock, Elder Scrolls, and the list goes on.

    Outside of a few titans like Counter-Strike, Team Fortress, and Diablo 2 you can’t normally do that with multiplayer based games because most people move on to the next shiny nickel-and-diming money sink. Even the games that still limp by with a small, but dedicated, player base have major issues.

    Is the remaining playerbase close by, or are you gonna have to deal with horrible latency?
    Is the game overrun with cheaters because the devs made their money and they just don’t give a fuck anymore?
    Is the remaining playerbase welcoming of newcomers or are you gonna get kicked/banned because you didn’t 360 no-scope while bunny hopping and completing the objective all at the same time?
    Will you even wanna bother with the game anymore/by then because you’re dying every 2 seconds ’cause the remaining, dedicated players are pretty much godlike by that point.

    No… For those reasons alone, to me, multiplayer games are worth $10 at most, and that’s for the whole package…

    01. This is pretty much exclusive to BF, but I’m sick to death of being blinded by every goddamned lighting effect known to man… I honest to god can’t think of any other game, let alone any other multiplayer centric title, where it is harder to see the enemy than fucking BattleField these days…

    • Phasmatis75

      Syndicate Reboot. The lense flair is so bad it’s one of the few games I can’t finish because it gives me a splitting headache trying to play it.

  • descent3031

    I dunno, I sort of fell like the market in general is getting a bit fatigued with fps war shooters. I haven’t played a war shooter since BF4 which I thought was utterly rancid.

    Maybe I’m just not the target anymore, but I feel like games that can foster an E-sports community are going to be the future, and for that you need something of a persistent universe, rather than a new game every year.

  • LurkerJK

    Give up “seriousness” for a few years, give those weed-heads you are hiring a chance to shine

    Set the game on mars with cyborg soldiers abducted from WWII riding laser shooting unicorns, running on walls with anti-gravity boots and using weapons stolen from atlantis to fight aliens ranging from giant octopus like monsters to huge swarms of insects moving together like grey goo to stop another dimension from swallowing ours only to end up happening anyway, and then… it gets worse (sequel bait tm)

  • Waifu Hunter

    bf1 was just too far back in time for my tastes, I think ww2 would have been perfect. Then they started the virtue signaling and i just lost all interest. I still play bf4 regularly, honestly if they just polished it up that would be fine with me.

    • VersVlees

      Does BF1 even have bolt action rifles? If that is a question you have to ask then, there is something wrong with the setting.

      I always got the impression BF1 was more of a WOII game anyway. Way too many SMG’s and semi automatics for WOI but yeah I know DICE has always taken liberties with weapons in BF games.

  • PizzaWolf

    How about we drop the pretentious, leftist ideology and concentrate on making a game that’s actually fun… and that I’m good at? Just, just make this game Guilty Gear.

  • Disqusted

    I can’t believe they pump out so many of these FPSes in such a short time. Imagine if those resources were used for making other kinds of games.

    I don’t think there’s much you can do to extend the life of these kinds of games without introducing unfun grindy shit like progression systems.

    • ItEotWaWKI

      I don’t think there’s much you can do to extend the life of these kinds
      of games without introducing unfun grindy shit like progression systems.

      Well, they could actually make the core game balanced and fun like, I dunno, Team Fortress, Counter-Strike, Unreal Tournament 99, Quake, StarCraft: Brood War. They could also occasionally update the game with some free content to encourage old players to keep playing and new people to purchase the game. Of course, if they did that, they couldn’t milk the fuck out of the consumer with DLC and MicroTransactions throughout the game’s gnat-like lifespan while racing to the next sequel so they can do it all over again…

      • Disqusted

        I got tired of TF, CS, UT, Quake. I probably enjoyed UT the most out of those. Didn’t know Battlefield was a lot worse. I think I only played the first Battlefield game.

  • BAD. COMPANY. 3.

    Yes. I’m serious. What the hell happened to Redford, Marlowe, Sweetwater and Haggard?