Larian Studios released a new video spotlight for the game Divinity 2. It highlights the game’s combat mechanics and battle systems, just ahead of the game’s official graduation from Early Access and full launch starting on September 14th.
The three minute video highlights the abilities and tactics that players can unleash during the turn-based combat rounds, as magic, melee attacks, and teamwork play a fairly large role in being able to overcome the odds that may be stacked against you.
You can check out the video below, giving you a look at the turn-based evolution present in Divinity: Original Sin 2.
One of the things they highlight is how you can use counter-attacks to make prime use of the battlefield. We see a mage using silence on the player team, so one of the characters teleports out of range and uses magic missile projectiles to do away with the evil mage’s debuffs. Another lizard enemy throws the team into chaos with a magic fire attack; the player’s mage manages to use a spell to put out the fire and blesses the magic cloud so that it also heals those within range.
It plays out back and forth, where players and the AI use magic and melee skills to attack one another, and then use a layer of sub-skills and counter-attacks to thwart the opponent’s efforts. It’s a nice little game of tactical, turn-based chess played out within the confines of a high-end RPG.
One of the things that Larian has established to evolve the standard tactical turn-based gameplay is that the environment plays a huge role in how a battle will unfold. Players will be able to utilize camp fires and barrels of oil to create massive explosions, or commandeer seemingly stationary weapons to use against foes. Topographical height and positioning will also help give you a slight edge while looking for a combat advantage.
The gameplay in Divinity: Original Sin 2 looks quite impressive. You can pick up a digital copy of the game right now over on the Steam store, or you can wait a few days from now on September 14th and purchase the full version of the game when it exits from Early Access.