Only four days left as of this writing until the new gameplay trailer for Scorn will arrive alongside another attempt at Kickstarter. However, Ebb Software, the ones behind the horror-adventure game, recently posted up its official Steam page (not Early Access) detailing what the game will feature when the first part launches for PC sometime in 2018.
Scorn has me very excited — the amount of trypophobia, flesh bending, internal matter stretched across various landscapes is a sight not often seen in modern gaming, especially works like Rob Bottin, H.R. Geiger, and Zdzisław Beksiński.
As of now, the devs, Ebb Software, posted up the game’s official Steam page to prove that they are keeping true to their word of not going the Early Access route, while being serious about seeing Scorn through to the end. You can check out the newly posted steam page yourself by hitting up store.steampowered.com.
The new Steam page also brings with it new information about Scorn, which includes:
A lived-in Cohesive World – It is said that each region in Scorn is a maze-like structure with various rooms and paths to explore. Many lifeforms inhabit the world around you, but be weary and wary of these very things in that each action there is an equal and opposite reaction when playing Scorn.
A Story in the Environment – Every place has a story and will unfold in-game, with no cut-scenes to distract you from the grisly, fleshy reality of the world you’re in. Remember to keep your eyes open since the game won’t show you any sympathy if you miss something important on your journey.
The Behavior of Creatures – Denizens, homunculus and other antediluvian forms of Scorn have their own twisted lives and personalities. They can be curious, afraid, hostile, neutral and anything in between. They will react and adapt to your actions and the changes you bring to their environment.
Run, Die or Fight – Scorn has different rules that you the player will have to learn if you want to survive. Thrown into a cold harsh world, you will have to think about when to fight and when to take cover and how your actions affect everything around you.
Inventory and Ammo Management – Defined and limited, Scorn plays on limits, your limits and item limits. Ammo management is a key role in keeping yourself safe. However, different play styles will be needed to advance.
Full Body and Environment Awareness – You will experience better immersion being aware of the character’s body and movement. Interaction with the environment is realistic – objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes actual time to perform.
Contextual Puzzles – Scorn is not a walking or hiding simulator, weapons will be featured in the game, but guns will not solve everything. Discover the secrets of this odd world so you can progress further. Everything has a reason and purpose, it all needs to be sorted out and put in place.