The Devil’s Eight Is A Music-Driven Boss Rush Through Hell
The Devil's Eight

Thank goodness for indie devs. If it weren’t for them there would be zero innovation in the gaming industry… apart from maybe a gimmicky game or two from Nintendo. But stuff like The Devil’s Eight most certainly would never exist if we had to settle for the vices and no virtues of the AAA industry.

Indie studio Second Step Studios announced recently that they were working on The Devil’s Eight, a stylish music-driven game where you battle through the circles of hell against a unique variety of musically-themed bosses. And in case the word “music” hasn’t been used enough, the game is based around music-rhythm as a factor in how the bosses fight, attack, and how you’ll ultimately defend against them and defeat them.

You can check out the neat little Kicktsarter pitch video below to see what the game looks like in action.

They’re gunning for $32,000 and have already accrued $4,700 at this point and they still have 23 days to go. With decent enough media exposure they might hit their goals.

So what are using the money for exactly? A lot of it is in refining the gameplay, implementing and making the music, and fleshing out the gameplay.

The team has centered the combat around a system similar to Super Smash Bros., but they make it known that the player’s actions aren’t bound to the beat or rhythm of the music, so it’s not using the typical restrictions set upon players by most other music-rhythm games.

The music does, however, affect how the bosses behave. On the Kickstarter page they explain…

“Feeling the music can provide players insight into the boss’s next move, but mobility and mayhem are unimpaired by the soundtrack. As such, there is no cookie-cutter method for winning in The Devil’s Eight. Players who best the Overseers do so on their own terms.”

If you need a taste of what the music is like, there’s a sampling of the music stylings from the aritsts currently signed on to contribute to the project if it completes the Kickstarter goal.

As far as the gameplay is concerned, the gameplay and aesthetics seem to be a mix of Furi meets Rez.

If you need an actual look at the gameplay without all the quick-cuts and edits, you can check out a gameplay demonstration below.

They have plans on finishing up the product and getting it out to backers by December, 2018 next year. If this seems like an interesting game to you, you can learn more about the game or contribute to the cause by visiting the Kickstarter page.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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