Reports have surfaced following Capcom’s financial data for the quarter ending on September 30th, 2017. Event Hubs did a report on the sales for Marvel Vs Capcom: Infinite, which came out on September 19th, 2017.
The game shipped just shy of 1 million copies. Keep in mind that this is what was shipped to retailers, not what was sold-through to customers.
In fact, if you check Capcom’s “Platinum Titles”, a list of games that have breached the 1 million mark in sales, you won’t find Marvel Vs Capcom: Infinite on that list.
The Event Hubs article notes that Capcom didn’t mention much about Marvel Vs Capcom: Infinite and we don’t know exactly how those 900,000 breakdown. How many were shipped to each region? What’s the ratio of shipments per platform? Does the 900,000 also include digital availability?
In our previous report it was noted that the game didn’t seem to be tracking all that well on the charts.
In fact, to date, the game has only moved 30,000 copies on Steam, according to Steam Spy.
We won’t know exactly how well Marvel Vs. Capcom: Infinite is doing on the market until Capcom reveals the sell-through rate and what the global install base is for the units (both for retail and digital sales).
In a separate article, Event Hubs notes that Street Fighter V has moved 200,000 copies over the previous quarter, putting the total up to 1.7 million copies moved to date. This is still shy of Capcom’s estimate of moving 2 million SKUs within the first quarter of its release, but it looks like the game will slowly crawl to 2 million with each new DLC character. It’s also worth noting that Street Fighter V only released on the PC and PS4, where-as Marvel Vs. Capcom: Infinite is available on PS4, PC, and Xbox One.
Of course, Capcom has taken great measures to improve Street Fighter V since its release in early 2016. There doesn’t seem to be a whole lot of hope for Marvel Vs. Capcom: Infinite unless they can secure rights to more of Marvel’s characters that people actually like.