The Garden Well released a new trailer for their newly announced game, Tala. It combines photorealistic still life imagery with hand-drawn sprites. The trailer is accompanied by the new-age indie pop music as a little girl walks through various environments that have interactive elements splattered throughout them.
The general gist of Tala is that it’s a point-and-click adventure game. You have to travel around, solve puzzles, and progress through the game.
For people who seemed to enjoy offbeat adventure games like Lillie Looking Through, Franbow and Armikrog, you might enjoy the mishmash of visual art-styles for Tala. You can check out the debut gameplay trailer below to get an idea of what the gameplay is like and how the developers utilized visual temerity to depict something a little bit different from the norm.
The story is pretty simple based on what’s presented in the description: You help the townsfolk of the miniature village within the forest, but don’t wander too far into the deep end of the woods. It’s like a young boy traveling alone to West Hollywood with Kevin Spacey, Bryan Singer and George Takei as tour guides.
The newspaper line-art and nature photography is an interesting combination. A lot of indie developers have been relying on 8-bit pixelated art over the last half decade, so it’s become a tired trend. It’s nice to see that The Garden Well is trying something new, mixing in a bit of surrealism with still life, all while keeping it kid-friendly (for as far as the trailer is concerned).
According to the developers Tala uses a nonverbal dialogue system for conversations, and relies purely on visual-context to interact with character and the environment, and ultimately to progress through the game.
You can keep track of development or learn more about Tala by paying a visit to the game’s official website.
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