The Astronauts Reveal Witchfire World Premiere Trailer

Publisher and developer The Astronauts have revealed their game Witchfire, a game in development for PC. This information comes from the game’s world premiere trailer featured at The Game Awards 2017.

Assumed to be a walking simulator given that the developers behind Witchfire are the ones that published and developed The Vanishing of Ethan Carter, the new game actually turns out to be a first-person shooter.

According to a letter the devs sent out, the game is said to be PC/Steam exclusive and will not hit other platforms at launch. It does raise the question if a GOG version will come forth or not seeing that it is in development for PC?

Anyway, the letter goes on to explain that The Astronauts were also the co-owners of People Can Fly, which means the creative leads behind shooters like Painkiller and Bulletstorm are helping with Witchfire.

The official world premiere trailer revealing Witchfire sits below, showing off demon-like enemies that look like toasted turtles and skeleton bones wielding swords against a gunslinger hero:

Curious gamers wondering what this letter has to say about Witchfire and the devs behind the newly revealed game can be read over below:

“Have you been wondering what we’ve been up to lately? Well, the new game we’re working on is called Witchfire. It’s a dark fantasy first person shooter… and that’s all we can say at the moment. The game is still a long way from release and we are not announcing any other platforms than PC/Steam. The reason we’re launching the teaser so early is simply to let everyone know that we’re alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter.


That change in direction isn’t anything new for the core team, though. The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm. While Witchfire is also a shooter, we’re aiming to make a game unlike anything we have done in the past, both in tone and in game mechanics.


As you can see in the teaser, Witchfire uses the photogrammetry tech we previously used in The Vanishing of Ethan Carter. This tech allows us to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. We believe we can push the tech even further, with new tools, hardware, and all the experience we gathered during the development of our first game and can’t wait to bring you along on the ride with us!”

It’ll be interesting to see when more gameplay footage rolls around showing what Witchfire has to offer. Hopefully when the game lands it doesn’t come loaded with DRM, bugs and other plaguing issues, but until then you can keep an eye on it by hitting up


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