SCUM WIP Video Explores Getting Wet And Carrying Weight

Publisher Devolver Digital and developers Gamepires and Croteam have posted up a new video for their prison survival online PC game, SCUM, which discovers the different possibilities of getting wet and carrying too much.

SCUM is opting to be a very technical and hardcore experience; in other words everything that you do has some form of consequence. Trying to game the system in SCUM will be difficult due to the amount of values and stats at play, which aims to re-emphasize the importance of the survival genre.

This gameplay design separates SCUM from being a battle royale type game and pushes it toward the DayZ line of field, as explained in SCUM’s official description:

“SCUM evolves the multiplayer open world survival game with unprecedented levels of character customization, control, and progression where knowledge and skills are the ultimate weapons for long-term survival.”

The survival game takes temperature, weather, elements, weight and many other factors into consideration that can lead to dehydration, fatigue, and sickness, if you don’t assess a soon to be dangerous situation properly.

As serious and meticulous as SCUM projects to be, the game also opts for silly acts that you can be perform throughout the game. Both interesting and humorous acts can be seen below in the latest video that’s all about getting wet.

If you want to see the tactical side of gunplay and awareness during tense situations in SCUM, an older video details how firefights will play out and what can and can’t help you during a confrontation.

Overall, SCUM could be a very well received game if it releases optimized and sticks to being a meticulous/tactical survival PC game. However many perceive SCUM to be a battle royale game, which would be its biggest downfall. If BR fans step in thinking SCUM is a PlayerUnknown’s Battlegrounds-type game they’ll surely be disappointed, because the game is much more like DayZ with wildlife instead of zombies.

SCUM is set to hit PC via Steam Early Access Q1 (January – March) 2018.


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