BlazBlue: Cross Tag Battle And DLC Pricing Announced

BlazBlue: Cross Tag Battle producer Toshimichi Mori recently took up an interview with another publication site to talk about BlazBlue: Cross Tag Battle pricing and the DLC model. The fighting game by Arc System Works is due out for PC, PS4, and Switch on May 31st in Japan, and on June 5th in the West.

We finally get to look over the official prices of BlazBlue: Cross Tag Battle and its DLC model. For starters, Cross Tag Battle will cost $49.99 and will be released with a physical and digital version in the West.

According to Arc System Works, there will be six “Cross Tag Character Packs,” which includes three characters per pack. Each pack will cost you $4.99 each.

The company also announced that there is a “Cross Tag Character Collection” that features all six “Cross Tag Character Packs,” running for $19.99. To clarify the difference between the first and second pack, the second is around $9.99 less than purchasing each pack separately.

But that’s not all, Arc System Works also announced that there will be a “Digital Deluxe Edition” that includes the full game and all six “Cross Tag Character Packs”. This version of the game will cost you $69.99.

Looking to the other side of the coin, the first “Cross Tag Character Pack” that includes characters Platinum The Trinity, Orie, and Kanji Tatsumi, will run for free for the first two weeks around the game’s launch.

If the above made no sense to you, below lies a simplified version of BlazBlue: Cross Tag Battle DLC pricing:

  • Base game will cost $49.99 (Physical or Digital)
  • Three characters, six packs total will cost $4.99 each
  • All Cross Tag Character Collection Packs will cost $19.99
  • Deluxe Digital Edition all Character Packs will cost $69.99
  • First DLC pack will run for free for two weeks around initial launch

As for BlazBlue: Cross Tag Battle producer Toshimichi Mori thoughts on this whole DLC pack situation, he took up an interview with Destructoid to explain Cross Tag Battle’s DLC model.

Mori noted that…

“We’ve been making efforts to make the price accessible for everyone, but we should have communicated it a lot more clearly though so we didn’t have that misunderstanding. Our first mistake was announcing [fighter] Blake as downloadable content before saying he was free. What should have happened is that we should have said Blake is coming as downloadable content for free. But because of so many events late last year and early this year, we wanted to announce things little by little. Unfortunately the first announcement was muddled. We said Blake was downloadable content but we should have announced it all at once. That caused confusion and Arc is very sorry for that.”

He continued and said:

“But at the same time not everyone is going to agree or understand what the developer thinks. From the development side it’s hard to convince everyone, but if we listen to everyone we’ll go bankrupt. So what we can do is try to design downloadable content in a way where more people are understanding about it, which is basically all that we can do. I do agree with some people that downloadable content should be in the game to begin with, but thinking about the business side that isn’t always the case. As creators it’s always fun to continue developing for a certain title, but without the gamer’s support it’s hard. For more people to understand what downloadable content stands for, we can make efforts to clarify in the future how it fits into the game as a whole. Hopefully we’ll create a broader perspective.”

BlazBlue: Cross Tag Battle is set to release for PC, PS4, and Switch on May 31st in Japan, and on June 5th in the West.

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