Phantom 8 Studios released a new trailer for their upcoming game Past Cure. The 40 second cinematic teaser gives gamers an additional glimpse into the mind and madness of Ian, a former soldier who was unwillingly submitted into a secret testing program in order to give him psychokinetic powers.
Unlike most Hollywood trailers, the cinematic for Past Cure avoids spoiling anything and still leaves plenty for players to uncover on their own when the game finally launches for PC, PS4 and Xbox One on February 23rd at the end of the month. The game will be a budget priced outing, costing only $29.99 on the PlayStation Store, Xbox Store and on Steam for PC.
You can check out the cinematic trailer below.
I have say first and foremost that I really love the use of angles and lighting in the cinematic scenes. You probably wouldn’t guess that this third-person, action-stealth game was only made by eight people… yes, eight people made Past Cure.
It’s pretty hilarious because games are getting better and better looking with smaller and smaller teams. It was no doubt a lot of hard work and plenty of sweat and tears poured into a game like this; but it’s a remarkable testament to how far technology has brought us where a game that looks on par to a typical AAA outing could be made by less than a dozen people.
In addition to the cinematic trailer, they also released the game’s main theme song from the band Seiren, with singer Charlotte Jacobs having developed the main theme for the game. You can check that out below.
The Belgium group brings their electronic downtempo vibe to the game, giving it a somewhat lo-fi James Bond-esque sound.
I just hope that the quality of the game gameplay matches the quality of the game’s cinematic framing and ambition. It’s easy to bite off more than you can chew but a heck of a lot harder to deliver on what you’ve bitten off. In this case, we still haven’t seen much of Past Cure’s gameplay, which has me leery.
For instance, how well do the melee mechanics handle? Is the shooting solid or will players have to fight against the controls to pull off quick and successive kill-shots? How well is the stealth mechanics optimized? Can the AI magically see around corners or do they behave according to the play-style of the gamer?
There are still a ton of questions remaining and not a whole lot of answers right now. We’ll likely get a good taste of what Past Cure is like once the Let’s Play videos start popping up and some solid gameplay footage begins to roll out closer to its February 23rd release on PC, PS4 and Xbox One.