Lion Games and Gameforge 4D’s SoulWorker slipped out of its cocoon and onto Steam at the end of February. It wasn’t the sort of game that received a lot of major press or big to-do from most media outlets, but the open beta has already garnered a lot of players and plenty of positive feedback from gamers.
SoulWorker is described as a fast-paced, action-oriented, anime-themed MMO. The game is themed around putting combos together in rapid succession in order to defeat enemies either in solo or co-op play with up to three other players.
The gameplay is mirrored around the sort of gameplay you would find in Vindictus, or traditional console-style games like Bayonetta or Devil May Cry.
The instanced dungeons are based on a post-apocalyptic setting where demons are taking over the world and players are tasked with wiping out the demon hordes by relying on skill-based tactics and non-targeting attacks. You can see what the gameplay is like with the trailer below.
Interestingly enough, the game’s story actually unravels across some very well put together anime short s. The spisodes make use of the game’s assets in a fairly compelling way. If it weren’t for a few sequence where the characters turn and rotate, you would easily think that they were hand-drawn.
You can check out the first two English episodes of the anime for SoulWorker below to get a brief understanding of the game’s world, along with plenty of pantsu and fan-service.
There are more than 100 dungeons to explore in the open beta, along PvE and PvP zones. Lion Games is still running some tests so they haven’t decided if they’ll wipe the open beta data or not in preparation for the 1.0 launch. Nevertheless, if you were interested in checking the game out, you can do so by visiting the Steam store page.