The Xbox One X appears to get the leg-up on winning the resolution wars (again) against the PlayStation 4 Pro, this time with Funcom’s Conan Exiles.
WCCF Tech managed to get some quick details from creative director Joel Bylos for the full console release of Conan Exiles, which comes out of Early Access for PC on May 8th, along with launching on PS4 and Xbox One. In the brief interview, Bylos explains what the resolution specifications are for the Xbox One X and PS4 Pro, revealing that the PS4 Pro is relegated to 1080p, while the Xbox One X is native 1440p…
“The Xbox One X is running at 1440p, upscaled to 4K and the UI is in 4K. We haven’t had time to push into the nuances of the hardware on Xbox One to get the utmost out of it, so we’ve stuck with the safer route of a smaller resolution upgrade with custom settings. While we have focused on tweaking it, mostly this is for performance improvements in the current resolution, not to target a higher resolution.
“[…] PS4 Pro runs at 1080p with higher settings than the base PS4.”
The game will not support HDR at launch, and it will only support upscaled 4K and not native 4K output.
If you purchased an Xbox One X in hopes of running games like a high-end PC, well you’re fresh out of luck. If you purchased a PS4 Pro in hopes of running games like an Xbox One X, well, you’re also fresh out of luck.
And finally, don’t expect Conan Exiles on the Nintendo Switch anytime soon. The game is being optimized for release on the PS4 and Xbox One right now.
What’s most interesting is that the developers opted not to take any extra time out to upscale the output for the Xbox One X specifically. It definitely makes you wonder how well the game will perform when it comes to average frames per second? Will they go with a hard-lock at 30fps or will it have uncapped frames on the PS4 Pro and Xbox One X? Questions, questions, questions.
I suppose we’ll get all the hard, concrete answers when Conan Exiles graduates from Early Access and launches on PS4 and Xbox One on May 8th.
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