A stealth game where everything burns?
That’s quite a curious tagline and one I’ve been inclined to investigate ever since I stumbled upon Wildfire early this month. It turns out that there’s certainly an underlying fascination with fire, yes, but no, things don’t always have to burn anymore.
— Dan Hindes (@dhindes) May 14, 2018
Dan states that the reason you’ll want to be doing all the above, and more, is the Arch Duchess. She’s not terribly fascinated by your no-longer-latent ability to fool with flames, thinks you’re a witch, and has her entire army combing earth, wind and fire to put an end to your nonsense.
As the trailer demonstrates, mastery of the elements is one’s only solace; Wildfire is predominantly stealth-based, meaning the key to progress lies in devising ingenuine attempts at slipping past enemy designs by say – burning up fields to chase away bobcats, trapping them in bubbles, or conjuring vines to reach the unreachable.
— Dan Hindes (@dhindes) November 12, 2017
Day/night phases, the incessant ability to run/jump/crawl/slide/hide across a puzzle-ridden environment, objectives of varying complexity and constantly evolving powers makes for a ton of ingenuity as you’d imagine.
If not, Wildfire lets you fine-tune its difficulty to your liking or even bring a friend along for some co-op. All in all an experience that should vary anywhere between five minutes per puzzle if you’re part of the development team, to an enjoyable half-an-hour per if you’re an unassuming play tester, says Dan. Six-eight hours in total, at least.
I believe Wildfire has been in Alpha testing ever since 2016 and is finally looking towards launch across Steam this year. There you may wishlist.
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