Mudfish submitted Atomic Heart video footage to NVIDIA at the Editor’s Day event in an attempt to show off the addition of RTX Ray Traced Ambient Occlusion. The video covers how reflections and shadows transform the look of scenes as well as detail that reflects the properties of materials and the surrounding world.
Folks won’t be able to play Atomic Heart any time soon. The game was once slated to release sometime later this year (2018) until the devs unexpectedly delayed the game to 2019. Atomic Heart will release across PC via Steam, PS4, and Xbox One.
Speaking of the former platform (PC), on August 22nd, 2018, the devs released an RTX trailer showing off how the game looks with the tech turned on in a one minute and 14-second package.
Fast forward to September 14th and NVIDIA now has the full Atomic Heart RTX presentation up. We can see Ray Traced Reflections add “appropriate” real-time reflections to Atomic Heart’s curved objects, surfaces, water, and other in-game elements.
The implementation of Ray Traced Shadows enables the casting of more precise shadows that are rendered based on the properties of the scene. In addition, translucent shadowing is visible, giving Mundfish more ways to enhance the look and feel of Atomic Heart’s dark places.
With all of that said, you can be the judge and check out the official GeForce RTX real-time ray tracing demo here:
I do wonder if the devs will build puzzles and other gameplay mechanics around RTX in Atomic Heart given that the game has so much wacky stuff and unique environments? Time will tell.
Anyway, if you want to solve a strange mystery, wield a list of guns, customize weapons, play stealthily, and fight crazy Soviet robots and zombies, the alternate timeline that is Atomic Heart will release sometime in 2019 for PC, PS4, and Xbox One.
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