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1533790cookie-checkMonster Energy Supercross 2 First Gameplay Trailer Shows Promising But Awkward Physics
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2018/12

Monster Energy Supercross 2 First Gameplay Trailer Shows Promising But Awkward Physics

Milestone released some new footage of Monster Energy Supercross The Official Videogame 2, the upcoming racing game set in the dirt stadiums where players will take control of the supercross class of dirt bikes and compete to become the best of the best.

The Unreal Engine 4-powered game is set to release on February 8th, 2019 for the Xbox One, PS4, Steam, and the Nintendo Switch.

The new gameplay footage is only a minute long, covering an entire lap of the game as you get a look at the bike physics, the cloth physics, the environmental details, and the dirt and tire physics. You can check out the video clip below.

So first thing is first: you probably noticed that the character clothing is very reactive to velocity of the bike, so you get flutters and bends in certain parts of the shirt physics. It looks good.

The other thing is that we see that the dirt physics are still similar to what Milestone has been using with games like MXGP Pro and the previous Monster Energy Supercross: The Official Videogame. This includes terrain deformation as players ride across different surfaces, including deeper indentations for softer mud, and lighter indentations for harder dirt surfaces.

This also changes the way the bike physics handle during gaining or maintaining traction, and how players will have to attack turns.

Now my main issue with Milestone’s games is the sometimes wonky and weird physics effects for the way the bikes handle. It also seems like a lot of the momentum doesn’t properly dissipate or compensate for the weight transference coming in and out of turns for the dirt bikes. So it feels kind of uncanny when it comes to handling the bikes in certain situations. I noticed there was a similar problem in MXGP Pro, and it was a matter of understanding the game’s physics rather than having an experience that seemed to rely more on realistic bike physics.

But that’s just my personal take on the game. Hopefully those issues are addressed and refined in the upcoming Monster Energy Supercross: The Official Videogame 2 for home consoles and PC when it’s time for it to finally release. Visually the game looks pretty solid, though, so at least they nailed that aspect of the game.

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