The Last Night For Xbox, PC Needs Funds But AAA Dev Activists Are Trying To Stop It
The Last Night

The real life scenario involving the development of Tim Soret’s The Last Night, a hybrid pixelated 3D cyberpunk game themed around a dystopia brought about by unchecked Leftism, has almost turned into its own sci-fi story itself. The developer was originally under the Raw Fury publishing label attempting to get the game made for the Xbox One and PC, but due to efforts from rampant radical Leftists in the game development sector, his game is seeing a lot of opposition and roadblocks that are preventing it from getting made.

Windows Central is reporting that a large part of the development hurdles have been overcome and completed thanks to the expansion of the team working on The Last Night at Odd Tales. The outlet captured tweets from Soret on December 31st, 2018 who posted up a list of what they’ve accomplished throughout the year; this included doubling the team size, getting a studio in London, raising the game budget, and developing the core architecture and visual techniques to bring the game to life.

So what’s the bad news? The bad news is that they need funding, and that they encountered some massive business, legal, and funding issues he can’t publicly talk about. They’re now back to raising funds.

Journalist Ian Miles Cheong shared a tweet talking about the troubles Soret was having with getting The Last Night published, and that part of those troubles were attributed to Zoe Quinn, who is part of the in-crowd clique. Back in mid-2017 Quinn and others within the Social Justice Warrior community attacked and harassed Soret until he publicly apologized for making critical remarks of Anita Sarkeesian and her brand of feminism.

Journalist Brad Glasgow replied to Cheong’s statements, retorting that there was no evidence that Soret’s current financial and legal troubles with The Last Night had anything to do with Zoe Quinn.

Kotaku in Action picked up tweets from Cheong and Soret who both replied to Glasgow’s tweets. Cheong originally made a snide remark about Quinn’s involvement with The Last Night, but Soret sided with Glasgow, making several tweets on January 1st, 2019, explaining…

“Brad_Glasgow is right. There is no interference or influence from any activists in our current situation. No need to use our situation to further the trench war.


“Clarification: it’s true that activists tried and are trying hardcore to kill us, deplatform us, cancel us, blacklist us. Not just random angry twitter uses or Resetera people, but organized powerful activists inside AAA studios, gaming organisations, game design schools.


“While it certainly makes our situation even more complex, this is not, as far as we know, the cause of situation. It might be. But I would say probably not. Actually, the situation has been going for months and we still don’t understand why or how it happened.”

Soret doesn’t believe that their current funding problem is directly in result of AAA development studio activists trying to interfere, but does note that powerful activists within those studios have been trying to deplatform and blacklist the project.

One must obviously question if these same activists are trying to prevent venture capitalists from working with Soret’s studio or in the ear of publishers to keep the studio from properly getting financed?

Even while discussing his game on Twitter, various ideologues would hop in to corner Soret and misrepresent his game. Blue checkmarks like Scott Santens from Tech Crunch and Boston Globe attempted to liken The Last Night to promoting the idea that slavery is okay, to which Soret corrected him and was promptly blocked by Santens for shutting down his calumny.

[Update 1/3/2019:] It appears in a deleted tweet, one of Soret’s detractors made their intentions known about the attempts from activists to keep them from being funded. Game Informer senior editor Imran Khan tweeted the following after Soret announced the studio’s financial woes.

When you realize that conspiracy-tier projects like “Operation Choke Point” have been used to deplatform and demonetize a number of businesses over the years, including death metal music labels, is it really so far fetched to believe that activists could be preventing French indie developer from making connections or gaining funding from major publishers?

Heck, we’ve seen a similar antics take place in the comics arena, where Mark Waid from Marvel allegedly interfered with getting the indie comic Jawbreakers from appearing on comic book store shelves by putting pressure on the independent publisher who attempted to distribute the comic. Richard C. Meyer, the original creator of Jawbreakers, sued Mark Waid for “tortious intference” with the comic getting published, as reported by Bleeding Cool.

At the moment we still don’t know the details regarding the funding or the publishing situation for The Last Night, so all we can do is speculate until more details arrive. Madmind Studios also ran into a similar issue with trying to get the unrated version of Agony up and out to the public, where the deal they signed with the publisher prevented them from doing so. They eventually had Agony: Unrated published separately under the title of one of the developers instead of under a traditional publishing label.

A lot of people have suggested for Soret to start up a Kickstarter to get The Last Night funded. At that point, there really wouldn’t be any impediments from activists within the AAA industry since there’s nothing they could do to stop a crowdfunding initiative.

(Thanks for the news tip Ebicentre)


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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