It looks like Xaviant Games and Xaviant will be taking The Culling to the back of the shed just as they did before with The Culling 2. This information shouldn’t be considered shocking given the writing that was on the wall from the feedback of veteran players, and how the devs chased after trends instead of maintaining the success they had at launch.
Firstly, Xaviant released The Culling (officially) on Steam back on October 5th, 2017, for PC. Later on, the company announced a sequel The Culling 2, which was released in July 2018 to mirror the popularity of Fortnite and PUBG. The sequel was rejected by players within a few days due to lazy and unfinished content, leading Xaviant to pull The Culling 2 from marketplaces, and instead restart work on The Culling as a free-to-play game.
If you are curious as to what The Culling 2 had to offer, here’s what the dead game that will be joined by its predecessor contains thanks to YouTuber Trollzous:
Just today on the culling.com, the following information can be read over in a new blog post:
The Culling has had a wild ride. Since the game’s original launch in March of 2016, more than 3 million of you have tested your resolve on the island, with nearly half that number joining the fray since The Culling: Origins became free to play on Xbox One last November.
The game’s servers have run continuously (with the stray outage here and there) for three years, but the time has come for us to announce that we will be taking The Culling offline on May 15th, 2019. While The Culling’s offline modes will remain available after that date, online play and associated features will not. To that end, the game’s store pages and in-app purchases will be disabled as soon as possible.
When we launched the Origins update and made the game free to play, our hope was that the revenue generated from in-app purchases would be enough to sustain our team and support ongoing development, but unfortunately that was not the case.
Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations. As a result, we’ve been forced to reduce our team size, which renders us unable to provide ongoing support and updates that would allow the game to grow and thrive.
If there is a team out there who is interested in taking the reins from us and exploring the game’s potential, please contact us at [email protected]. We think that with the proper resources and know-how in the free to play world, the right group could make great things happen.
While it’s sad for us to say goodbye, we want to offer a sincere and heartfelt thank you to everyone who has enjoyed the game, contributed feedback, and spent their hard-earned money to support our efforts over the years. The Culling has always been a labor of love, a learning experience, and an opportunity to pursue our passion for making games.”
That’s right, on May 15th The Culling will cease to exist. According to the note, the “Origins” free-to-play — that launched last year — did not bring enough funds to sustain the team or push ongoing development.
Lastly, the battle royale game that’s to die in a couple of months will affect the Xbox One version too. In other words, the PC version via Steam and console variant will shut down Q2 this year.
This announcement applies to all platforms and regions.
— The Culling: Origins (@TheCullingGame) March 18, 2019