Sekiro: Shadows Die Twice Sells 2 Million Copies After Launch Week

Despite journalists saying that Sekiro: Shadows Die Twice is too hard and that it needs to be easier Activision and FromSoftware have shown otherwise with Sekiro: Shadow Die Twice sales. The game has sold 2 million copies in less than ten days, beating out Dark Souls 1, Dark Souls 2, Dark Souls 3, and Bloodborne’s 2 million milestone time.

When Sekiro: Shadow Die Twice released there was a flood of write-ups and videos discussing how hard the game was and still is but despite all the journalist and other people complaining the publisher and developer of said game set a new milestone.

For perspective, Dark Souls 1 reached the 2 million mark (2.3 million to be precise) a year and a half after its September 22nd, 2011, launch. Dark Souls 2 hit the 2 million mark (2.5 million) after one year of its March 11th, 2014, release. Dark Souls 3 passed the 2 million mark (3 million to be exact) after being out in the wild just over a month after its March 24th, 2016, debut. And as for Bloodborne, the game reached the 2 million mark six months after its March 24th, 2015, launch.

In other words, as much fuss that was kicked up in the past — and I bet that is still going on about Sekiro: Shadows Die Twice — it did not matter regarding the game’s sales given that the game managed to best its predecessors in less than ten days while being “too hard.”

Furthermore, Activision’s Vice President of Product Management, Michelle Fonseca, has this to say about the action-adventure title:

“The fans have made Sekiro: Shadows Die Twice one of the most incredible game launches of 2019 thus far. The game has performed well on all platforms including PC and we’re excited by the continued support from gamers and critics alike. It has been gratifying to see the enjoyment from fans when they overcome each challenge.”

And finally, around two weeks ago, website PCGamer reported that Sekiro: Shadows Die Twice reached over 125,000 players on PC via Steam on launch day. In other words, the game in question was the fourth most-played game on Steam that day, which shows there is a space for titles like this not only on consoles but on PC for people to “overcome each challenge.”


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