Major video game publications are fascinated in topics surrounding real-world politics. In any recent interviews, most if not all questions directed at developers in “current year” deal with politics. In today’s case, we have Call of Duty: Modern Warfare devs explaining how the upcoming FPS title will not take political sides and make subjective statements on the sides portrayed in the Q4 2019 shooter.
Instead, the devs aim to ask the question “what happens to the people and proxies that vie for super-power entities on both sides of the spectrum?” Call of Duty: Modern Warfare’s campaign gameplay director Jacob Minkoff and studio narrative director Taylor Kurosaki explained the above to GameInformer when asked: “if this game is political.”
Website gamingbolt.com did a write up on GameInformer’s video, which you can see the video in question below:
In case you skipped out on the video, Minkoff explains the following to the GameInformer interviewer when asked about Modern Warfare being “political”:
“I don’t think it’s a political game. But the thing is, people read into that in different ways, right? That doesn’t mean anything. The question ‘is this a political game?’ doesn’t actually mean anything, because what does the word ‘political’ mean to you? Do we touch topics that bear a resemblance to the geo-politics of the world we live in today? Hell yeah, because that is the subject matter of Modern Warfare. Are we telling a story that has anything to do with the specific governments of any countries we are portraying? No. If you’re asking like, ‘is Trump in the video game?’ No, he isn’t.”
Minkoff goes on to explain his point further by saying:
“[…] Say if you wanted a situation where I would say that ‘yes it is a political story’ I would have to be telling a story about specifically the exact administrations and governments and events in our world today. We are talking about [in Modern Warfare] thematic things, we would also have to have, I think, a perspective on it and we don’t. We want to present different perspectives. We don’t want to say that one of them is correct.
Near the end, Minkoff would explain that this game isn’t going to push left-wing or right-wing views as being correct or incorrect, but instead, focus on the story and gameplay that follows different perspectives and why these characters do what they do:
“[…] We want to present different perspectives, we don’t want to say that one of them is correct because what we want you to understand is how these people feel. This is why they fight. This is the outcome of it [the situation]. We want you to come away at the end understanding why all these different groups fight.”