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1500880cookie-checkThe Elder Scrolls: Skyblivion Trailer Showcases Locations, Arena Combat, Monsters
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2019/08

The Elder Scrolls: Skyblivion Trailer Showcases Locations, Arena Combat, Monsters

The team working on The Elder Scrolls: Skyblivion released a brand new teaser trailer focusing on all of the new content they’re adding to the game through their massive new total conversion mod for Bethesda’s 2011 outing, The Elder Scrolls V: Skyrim. It combines a lot of the features from the original Elder Scrolls IV: Oblivion with the updates and features from Skyrim.

The new teaser trailer covers some of the creatures you’ll face off against, each with their own spells, magic attacks, and all new animations based on rigs built from the ground up, as well as some of the locations you’ll visit throughout the world map based on popular hot spots present in Oblivion.

You’ll get to see some of the weapons and armors featured in Skyblivion, as well as weather and lighting configurations designed and optimized with all new custom effects.

You can check out the two minute teaser below.

The trailer doesn’t look much like a tech demo or a mod showcase at all. You could very well mistaken it for an actual gameplay trailer for an upcoming medieval fantasy title.

The most compelling thing about it is how sharp and architecturally sound everything is. One of the biggest issues that usually plague fan-made total conversion mods – especially when either importing old geometry or making new geometric structures – is that there’s oftentimes a scaling issue where things are either too small or too big or not properly attuned to the way they’re supposed to be. However, it looks like in Skyblivion they did a fantastic job making the world seem seamless from the little that was showcased in the trailer.

The combat is still very much Elder Scrolls-esque, but the addition of the brutal and bloody arena definitely gives the conversion a feeling of a lived-in world with more than just the typical pastiche of good versus evil.

The polycount and texture resolution for a lot of the characters and environments seem to be kept within a happy medium of not being too high to strain the frame-rate but obviously higher than what was featured in the original.

You can learn more about Skyblivion or help volunteer your efforts to bring it closer to release by visiting the official Skyblivion website.

There’s still no official release date on the total conversion mod just yet, but it’s likely coming soon.

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