It looks like Halo fans not pleased with Halo 5: Guardians might find solace in Halo: Infinite. Xbox Game Studios Head, Matt Booty, took up an interview with GameInformer and offered info on Infinite’s map size and how the game echoes back to the roots of Halo.
The last time we reported on Halo: Infinite stems back to Sperasoft aiding 343 with Halo Infinite’s animations, but the bulk of animations is still under the former in-house team. In other words, Sperasoft is pretty much doing assistant work on the upcoming installment.
If you’re unaware of Sperasoft’s work, the studio has collaborated with several studios on triple-A productions in the past such as Electronic Arts’ FIFA games and BioWare’s Mass Effect: Andromeda.
While we wait to see if Halo: Infinite’s animations match up with that of Mass: Effect Andromeda, Booty touched on Microsoft and 343 Industries’ forthcoming title and how the maps aren’t like sandbox stages but big:
“I think the first thing that is just very cool about where that game is headed [Halo: Infinite] is how they’re thinking about expanding the world. I won’t go so far as to say sandbox because you bring up sandbox and people sort of overload that term with a lot of other things. But what the team is doing to build a bigger universe and a bigger set of gameplay scenarios, and just more things to explore, is awesome. And it’s just like the things they’re working on are really cool.”
Many people, including yours truly, did not like Halo 5: Guardians campaign at launch. Well, it sounds like folks who enjoy older games in the ongoing sci-fi FPS franchise might find a staple title in Infinite:
“Halo Infinite feels more modern and cleaner. But also I think there are stronger echoes back to the roots of Halo. And it’s really cool to see that stuff.”
Personally, I’m not holding my breath, but we’ll see what Microsoft, 343 Industries, and Sperasoft bring come holiday 2020 for PC and the Xbox family of consoles.