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1504950cookie-checkFinal Fantasy VII Remake Special Presentation At TGS 2019 Reveals Classic Mode
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2019/09

Final Fantasy VII Remake Special Presentation At TGS 2019 Reveals Classic Mode

Final Fantasy VII Remake has appeared at Tokyo Game Show 2019, and this time Square Enix walks fans through a special presentation showing off Cloud, Tifa, Barret, and different mechanics like the “Classic” mode for the PS4 RPG.

YouTuber The Night Sky Prince latest video covers Final Fantasy VII Remake presentation at this year’s TGS. Topics covered in the video consist of the turn-based Classic mode, summons (like Ifrit) and how they work, and Squats.

People like Dean Takahashi should be happy because the upcoming game only has an Easy and Normal mode. The Classic setting allows players to experience the game’s battles in a “turn-based” setup.

Summons can now help players on the battlefield like another member as seen in the following video. While on the field, Cloud had the Ifrit Summon Materia equipped, meaning his attacks caused his Summon Gauge to eventually fill up over time.

With a filled Summon Gauge, Cloud summoned Ifrit, who remained on the battlefield. In this game, Summons are AI-controlled, but you can spend ATB charges to make a Summon like Ifrit use his unique abilities, such as Flare Burst and Crimson Dive.

Summons like Ifrit will remain on the field until the player’s Summon Gauge depletes. Once the gauge is empty, the Summon will use an ultimate attack such as Ifrit using Hellfire. Each character can equip up to one Summon Materia.

You can check out the full breakdown video right here:

As for the special presentation (thanks to Izuniy), producer Yoshinori Kitase revealed that in the original Final Fantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic mode in Final Fantasy VII Remake, the team has reportedly re-created the same style of play.

As for the Easy and Normal mode, the ATB Gauge fills up by repeatedly attacking enemies, but in Classic mode, this aspect of gameplay is handled automatically.

In addition to the above, the player doesn’t have to do anything, meaning characters fight automatically, in turn, charging up the ATB Gauge.

So what does this mean? Well, it means anyone playing Final Fantasy VII Remake in Classic mode need not worry about the action side of the combat system, and can instead focus on picking commands — altering Final Fantasy VII Remake to play as if it were a “classic menu-based RPG.”

Lastly, we get a closer look at one of the boss fights in the game. This time around, Cloud, Tifa, and Aerith take on Aps in the sewers of Midgar. And later we see Cloud and Barret team-up:

Final Fantasy VII Remake is set to release for PS4 on March 3rd, 2020.

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