Nas Nakarus has been slowly rolling out new updates and previews for the features in the upcoming third-person, cyberpunk bounty hunting game called Vigilance. The latest update is small and clocks in as a 13 second clip, but it gives you an idea of how you’ll be able to track down your targets in the Unreal Engine 4-powered action game.
The work-in-progress clip was posted up on November 30th, 2019, as a farewell to the month hosting Thanksgiving. Gamers were able to see how your visually aided tool would work in tracking down the previous location of a target you’re hunting through the densely packed, urban city environment.
You can check out the clip below.
WIP – Scan in certain areas allows you to get details about your target, what your up against, the direction they went etc. #cyberpunk #UE4 #screenshotsaturday #IndieGameDev #gamedev #indiegame pic.twitter.com/n2W9w63IAC
— Vigilance (@NasNakarus) November 30, 2019
This feature was also briefly previewed earlier in the week in a YouTube compilation video, where the developer showcased a short look at one of the missions where the player was hunting down a target in a concourse.
What’s neat here is that you don’t have to kill your targets. You’re equipped with tools to incapacitate your targets, even in crowded areas.
The game is pretty much like a real-time, action-oriented version of Blade Runner.
Also, I can’t stress enough how important aesthetics are.
The visual motif for Vigilance is one that hearkens back to the way cyberpunk noir was featured in all sorts of media in the 1980s: a dark, grungy, jam-packed metropolis filled with neon lights, alleyways with trash, and lots of cyborgs, scumbags, and synthwave.
In a way, this is the kind of presentation I expected from Cyberpunk 2077, and not the brightly lit, sociopolitically charged mess that CD Projekt Red has showcased so far.
If you needed to see a little bit more of the game to sate your thirst for some real cyberpunk fanfare, definitely check out the video teaser from back in March. It gives you an idea of what the world of Vigilance will be like and an idea of what the music and visuals will be like while playing the game.
This is how Unreal Engine 4 games need to be made, and this is how cyberpunk is supposed to be done.