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1481200cookie-checkPragmata Announced For PS5, Xbox Series X, PC; Set For Release In 2022
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2020/06

Pragmata Announced For PS5, Xbox Series X, PC; Set For Release In 2022

[Update:] PCGamesN confirmed that Capcom’s Pragmata will also be arriving on PC and Xbox Series X in 2022, alongside a release on the PlayStation 5.

[Original article:] Capcom announced Pragmata during the PlayStation 5 presentation. Most people were completely convinced that this was another one of Kojima’s games given that the trailer made zero sense and was way out there as far as any sort of story coherence or cohesion was concerned.

The trailer is barely two and a half minutes long, and it features a man in a cool looking space suit not unlike the one that Kojima Productions’ mascot, Ludens, is donning.

The trailer doesn’t make a whole lot of sense, but essentially fake-Ludens whips out some fancy material in downtown New York City, where it’s abandoned and devoid of life.

After running a molecular scan based on a particle residue reader, a little girl appears with a translucent hologram of a cat, and then she joins up with fake-Ludens.

You can check out the trailer below.

I’m not sure what’s going on, but a twisted set of structures appear, and then the sky – which is also apparently a hologram over a capsule or place located in space – is pierced by a satellite crashing into the dome.

As the atmosphere begins to exhaust, fake-Ludens is given a device upgrade by the little girl, who apparently is part robot or has some sort of AI powers, and he uses a vibro-corded net in an attempt to stop the satellite, but the cords rip and the satellite crashes to the ground beneath them.

Meanwhile, fake-Ludens and the little girl end up on the surface of the moon, overlooking Earth.

I have no idea what this game is about or what you’re supposed to be doing, but it’s a long ways off from release. So Capcom has plenty of time to exercise a marketing campaign that properly identifies what sort of game this will be and whether or not it will be more style than substance, but hopefully they learned a lesson from Death Stranding and will avoid all the pretension and avante garde storytelling to focus on giving gamers an actual gaming experience and not an eight hour wannabe-Hollywood blockbuster.

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