With a few days until the November 10th launch of Assassin’s Creed Valhalla, it’s time to discuss everyone’s favorite mechanic: Microtransactions. During an early access preview stream, the streamer ventured into the Uplay store showing off Assassin’s Creed Valhalla’s various cosmetic Microtransactions that would be available at launch.
During the preview, the stream went over various cosmetic customs, showing off their appearance and pricing. Each of the items shown varied in price depending on the volume of content the item contained. These prices ran between 200 to 800 Helix, the Uplay Store’s digital currency. To understand the exchange rate, 500 Helix -the lowest amount you can buy -costs $5, so 100 Helix is worth a dollar. Placing values between $2-8.
I’d love to be more critical of that, but with some games charging $20 for skins that look nowhere near as nice, along with the reasonable JRPG like pricing, it is hard to do so. As cosmetics do not impact the core experience in the same way other microtransactions do.
That lack of criticism is solely for the cosmetics as they do not require or force players to grind for insufferable hours or pay to advance in a game, they’ve already paid full price for. Sadly, those types of microtransactions will continue from Odyssey.
Included in the preview are weapons, property, in-game currency, companions, and utility items. In a discounted or free to play game this wouldn’t be a significant problem, but these add-ons will be present in a full-priced AAA game. Continuing the practice from Assassin’s Creed Odyssey, where the experience included a heavy grind in order to progress. When players found a workaround with the craft your own mission function, Ubisoft promptly banned players from being allowed to do so. Forcing them to either spend hours grinding in-game or spend money to not have to play the game they paid for.
We’ll learn the full scope of how invasive these microtransactions on November 10th when the game launches.