How Art Creates Character in Anime

We’ve all seen it before – the generic “anime” art style, with thin lines, wide eyes, exaggerated hair style, so on and so forth. It’s generic and used to death, but it works. This art style is what makes anime, well, anime. It is a style that has evolved throughout the years, but it’s only when anime diverges from this art style that character and emotion can be fully realized.

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Exciting news for Jojo’s Bizarre Adventure fans!

The long awaited Jojo’s Bizarre Adventure event had some great news for all fans. What first appeared to be just another event without an announcement for the long-awaited anime for the sixth instalment of the series surprised all viewers in the last few minutes. After the great success of the Jojo’s Bizarre Adventure: Golden Wind anime, the release of the sequel was more of a question of when rather than if. The announcement came 616 days after Jojo’s Bizarre Adventure: Golden Wind concluded.

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Three Ways WoW: Classic Differs from the Original Game

As WoW: Classic reaches its end, there is a lot to reflect on in this largely experimental game. Despite being effectively a copy of a fifteen-year old game, WoW: Classic and the original are hardly the same game. It is due to considerable developments in communications and better recording of information that WoW: Classic turned out so different from the original. Here are some of the ways that the two are different despite almost identical code.

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A Glimpse at the Nintendo Switch Pro

Once a rumor, now an all but confirmed guarantee, the Nintendo Switch Pro boasts beefier hardware and smoother gameplay than its predecessor. This system aims to better handle the system requirements that many modern day games demand and provide smooth and fluid gameplay for its customers. While the Nintendo Switch was a hallmark of what handheld systems could achieve, many games lagged and crashed too often. Games exported from PC to the Nintendo Switch, such as Diablo 3 and Witcher 3, suffer the most.

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Nintendo’s Masterpieces: Donkey Kong Country

The Donkey Kong Country trilogy developed by Rare for the Super Nintendo is one of the shining jewels of the pre-2000s era of gaming. From the titular Donkey Kong Country, along with Donkey Kong Country: Diddy’s Kong Quest and (the most forgettable) Donkey Kong Country: Dixie Kong’s Double Trouble, the game achieved what many platformers that Nintendo developed failed to do – create a meaningful game that both encourages skilful play while not being too punishing. Donkey Kong Country is commonly related to the Super Mario series, but the difference is staggering. While Super Mario games are similar to one another and function the same, the Donkey Kong Country series is constantly innovating to create fresh experiences for the player.

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