Surprising only a few, the VGAs were once again a massive dud. Yet leading into the event, insiders took to Twitter and Reset Era to unveil a lot of nothing but that they’d heard Sony and Microsoft both would have major announcements for the show. Not just the two juggernauts, but Konami and From Software both were said to be showcasing off their latest games, yet none made an appearance. Continue reading “VGAs Had Announcements Cut”
People’s experience with Cyberpunk 2077 has been decidedly mixed. Users on the PC and next-generation consoles have reported a considerably smoother, albeit not perfect experience. One, that is playable from start to finish with only minor hiccups outside core issues. Continue reading “Sony Yanks Cyberpunk 2077 From Store Amidst Talks of Legal Trouble”
Before beginning, it must be said that by no means does this article justify death threats, targeted harassment, or threats of any manner. Though it will be contended based on marketing choices that CDPR invited this behavior upon themselves, that itself does not render the behavior appropriate or acceptable by any means. Continue reading “CDPR Has no Right to Complain About the Backlash”
Cyberpunk 2077 has launched with significant problems as the game is filled with bugs galore. Worsening the game’s reputation was the discovery by intrepid gamers of how the game lacks vehicular A.I., Police A.I., and the abysmal state civilian A.I. current exists in. Among other issues, reviewers receiving early copies would have been unable to ignore, let alone overlook by accident.
These issues will take months to rectify, but the current state of the baseline last generation consoles is likely to remain horrible. On said platforms, the game barely manages to pull off 720p as it struggles to maintain consistent frame rate performance. The upgraded versions of both consoles are reported to have better performance, but persist with mockable graphic fidelity.
This isn’t the first time CDRP has met with controversy over the quality of its title’s console ports. During the development of the Witcher 3, the company made promises to long time fans and supporters that the game would not receive a downgrade to function better on consoles. Leading into the release, that assurance proved to be an outright lie.
Unlike last time, CDPR will not be able to sweep the issues and blowback under the rug. There will not be an insurgence of millions of new paying fans to mitigate the outflow of angry customers. Customers who are now reporting Sony is issuing refunds https://www.reddit.com/r/cyberpunkgame/comments/kb92ne/psa_sony_is_issuing_refunds_even_past_the_2_hour/ beyond the 2-hour play mark for digital purchases. After criticism emerged of marketing material failing to disclose missing features and the state of console versions of the game.
Standard protocol for console manufactures is to tell customers to pound sand if it is outside their TOS refund scope/window. Sony issuing refunds beyond said scope/window, is indicative the company is attempting to avoid a legal battle they are aware they won’t win. Yet that is mere supposition.
What is not supposition is the blowback from the sorry state of the console builds, alongside the buggy feature missing P.C./Next generation builds has resulted in CDPR’s parent company’s stock price to plummet.
On December 4th CD Projekt S.A. enjoyed a high of 443.00 Zloty and 31 U.S. Dollars. By closing the market on the 11th their stock price had dropped to 320.50 Zloty and 22.88 US Dollars after recovering from a record low of 310.50 Zloty, amounting to a 30% decline in the stock value.
Word that the game has turned a profit with 9 million units sold during day one is likely to have a stabilizing effect on the stock’s value. Or, at a minimum, mitigate severe selloffs. As the game is now profitable, any further sales of DLC or units are after production and distribution expenses, pure profit.
CDPR is unlikely to suffer severe financial ramifications from their product’s poor quality in the short term. By comparison, long-term brand damage is likely to plague the company going forward, impacting sales and marketing performance.
Gaming has always had what its critics have lacked, actual homogenous diversity. For gaming attracts a diverse range of people from all races, ethnicities, religions, genders, and hailing from across the political spectrum. All gathered together with the simple undertaking of sharing their passion for gaming. After all, entry into the hobby/pastime is as simple as picking up and playing a game. Continue reading “Backlash Against People Taking Offense at Cyberpunk 2077 Begins”
“It was meaningless, futile, illogical, but such is the curse of being run by a human brain.” Was how Dr. Letz Shake explained his determination to defeat Travis Touchdown in No More Heroes 2. For a machine it invoked a duel sense of purpose and illogical drive towards the meaningless and counterproductive. For the audience, it invoked a sense of ah or amusement before the fight began, but sadly it is why the industry will be doomed to poor monetization schemes.
Setting aside the competing models for the location and origin of consciousness, science demonstrates that the more primitive parts of the human brain do not focus on the long term. Instead, they tend to function in the short term, leaving the more modern parts of the brain to focus on long term planning and understanding of consequences.
As Nobel Prize-winning astrophysicist Saul Perlmutter explained, “We’re limited by being human. We want results fast, and we discount the future.” Leading to the issue, the more cognizant one is, the more likely they are to understand the ramification of their actions in both the short and long term. People with higher cognition can take past stimuli, observation and create reasoned ideas of how an event will play out.
And then you have the majority of people who don’t have inner monologs. People who generally display lower levels of cognition tend to seek and desire immediate gratification rather than long term benefits or delayed gratification according to a study published in Judgement and Decision Making.
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Unlocking various skins or enjoying a sense of accomplishment from finishing a game are qualities of people that can enjoy delayed gratification and typically possess higher intelligence. Most people will not finish a game, just as most people will not buy a loot box or microtransactions. Equally, though they won’t delay gratification by refusing to purchase games that contain these atrocious mechanisms.
After all, if it doesn’t affect them immediately and directly, many simply don’t care. What are they going to do, not purchase the latest Call of Duty? Be the only person in their friend circle not enjoying the latest blockbuster game and risk social ostracization?
Humans are creatures immensely sensitive to social ostracism. All available research demonstrates this to be the case. When we are ostracized, our internal psychological machinery falls apart. We lose focus, drive, and purpose in life as we are cut off from the group. The human mind will attribute the idea of being ostracized no differently than it perceives and gauges physical pain.
Rationally those with high cognition can offset this concern by understanding they can gain more in the long term than any benefit alleviating the short-term concern will generate. For those that can only focus on immediate gratification, the idea of being ostracized is unbearable. They’ll buy the overpriced skins, pay to get ahead rather than work hard, and they’ll never refuse to purchase the latest title unless the public perception is against it.
In short, because many people are like this, we will likely have to regulate and outlaw bad practices rather than rely on humans doing what is right for themselves in the long run. Do not expect industry leaders to rise to the occasion. It is not greed, but the same lack of long-term planning drives them to refuse to invest in improving worker conditions and general happiness. Even though studies demonstrating any such investment returns $3.27 for every dollar spent. These are not the type of people who are going to maintain a healthy ecosystem. A statement easily proven by the recent price hike of video games during times of economic uncertainty.
Tomorrow brings the eight-year-long wait to its conclusion. Some will walk the Corpo path of money and politics. Ruthlessly pursuing their way to the top of the world. Others will enter Night City for the first time, hailing from the outlands, and represent their nomadic people as they seek to make a name for themselves in the foreign city. Some were born in the city and grew up learning the ways of the street. Their time finally at hand.
Continue reading “Fallen Player to Be Immortalized In Cyberpunk Red”
CDPR enjoys a long-standing reputation built up by the YouTube community of being the champion of the people. A reputation that isn’t entirely unearned, for the company has taken many pro-consumer positions and stances. Yet, it equally isn’t one wholly based on an honest reality. Instead, it exists thanks to an ideological blindness that refuses to allow for a nuanced perception. Leaving many when the ideological bubble bursts, feeling jaded, betrayed, and bamboozled into a corporate version of celebrity worship. Continue reading “CDPR Ghosts YouTubers Only to get Stabbed in the Back by Legacy Outlets”
Change is the one constant in this world. It is arguable that this chaos is what gave rise to life in the first place, and in all likelihood, at some distant point unfathomable to man, it will bring an end to the very life that arose because of it. Less philosophically and more pragmatic civilization changes as it shifts through various epochs. Growing, shrinking, dissolving, and arising.
Continue reading “On the Rise and Future of Mobile Gambling”
Warner Brother’s has announced their entire 2021 lineup, which includes Wonder Woman 1984, will be released for free on HBO Max. This announcement comes the way of the Hollywood Reporter who broke the news last Thursday.
Continue reading “Hollywood Enters Panic Mode After WB Announcement”
One of the greatest pitfalls many developers fall into is making the new main protagonist into “not” the prior protagonist. There may be a few differences diverging the character from their predecessor on paper, but in practice, they are so similar they might as well be the same person. All the new character lacks is the fanfare the prior characters earned through successive iterations. All these doublegangers succeed in is generating a desire to see the older characters return to assume their rightful mantle.
Continue reading “Yakuza: Like A Dragon Demonstrates How to Pass the Torch Perfectly”
In recent memory, Sony has censored Japanese games while permitting full underaged sex scenes in western games. When the Last of Us 2’s story was leaked, Sony abused the DMCA process to take down videos and channels on YouTube. Ruining either the content creators’ hard work or caused them many lost hours of sleep. As a company, they’ve determined that being socially conscious and politically correct is more important than producing good products. Those products produced will be sold at a $10 markup because they know you’ll pay for it.
Continue reading “PlayStation Censors User’s Twitter Posting”
Once again, Arch Warhammer, now known as Arch following threats of litigation from Games Workshop following the discovery Arch politically leans conservative, faces cancelation attempts. Following a showcase of Studio FOW’s adult game Subverse, Studio FOW received a barrage of angry messages and out of context screenshots depicting Arch in a severely negative light.