It looks like Tim Sweeney’s Epic Games has turned up in the news once again. This time, the company has managed to snag Cubic Motion, the company behind facial animations like in Sony and Santa Monica Studio’s soy edition of God of War and other well known triple-A games. Continue reading “Epic Games Acquires Cubic Motion, Company Behind God Of War’s Facial Animation Tech”
Ninja Theory’s Hellblade may or may not have been the cup of tea for certain gamers, but one thing was unequivocally and unarguably noteworthy about the project: the ability to directly translate performance capture with cinematic quality graphics into the real-time in-engine runtime of the Unreal Engine 4’s design and animation pipeline.
In simple terms, instead of having a giant Hollywood-style performance capture studio go through all the voice and motion capture procedures in a separate studio, and then capture the data and send it over to the animation team to clean it up and implement it into the game at a different studio, Ninja Theory managed to do all of the cinematic performance capture in-house and record it directly into the Unreal Engine 4 without requiring any third-party clean-up, alterations or modifications. Continue reading “Unreal Engine 4 Games Featuring Ray-Tracing DXR Will Release In Late 2018”